12.0 for MiG-23 ML and above

Never bombed in the mig23 but dont they give up r24 pylons for the napalm? R60m at 11.7 isn’t the greatest, and of all non irccm missiles they are the most difficult to score kills with since you have to know what you are doing and cant launch them at players from a distsnce and score a suprise hit, which if you are base bombing you dont reslly have the skillset for most likely.

R60m peak on mig21bis, mig23 fm and the opponets it face is much worse than the mig21bis and you need to get like 0.5km from somone you drained energy from to guarentee a hit, mig23 loses a dogfight against phantoms with bomb strapped to them now after the nerfs.

At least with stuff like aim9j you can lob it at someone twice the range r60m has a dream of hitting and hope they dont notice. Aim 9L is in a completely different league.

It’s not necessarily about that.

I have no issue with people grinding via ground attack, but they should really do it in a ground attacker.

When you are in a ground attacker like say, a Tornado GR1, and you are sat there with a belly full of bombs waiting for bases to respawn because all 4 bases were taken out by Mig-23MLs running napalm is rather annoying.

So there is 2 sides to this issue.

The First is sorting out the PvE side of ARB so that ground attackers are less likely to get screwed / have greater meaningful impact on the match outcome. This could be as simple as increase the base respawn rate from 5 minutes to 3 minutes and/or adding “heavy” targets that require a lot of bombs to destroy but eliminate a chunk of tickets when destroyed.

The other is to re-balance Napalm, it is obscenely strong at the moment and enables you to run essentially 2x 750-ish lb bombs instead of the 5000-6000lb worth of bombs needed with conventional ordinance. Even just changing it so that most of the damage came from the damage over time effect (which is how it should be) and not from the initial impact would help quite a bit.

Gaijin made a huge song and dance about the Tornado IDSs with guided weapons needing to be 11.7 because they had greater effeciency than their unguided brethren at 11.3 and here we have the Mig-23ML at 11.7 scoring base kills more consistantly. Just raises huge questions about how the hell they calculate this “effeciency”

Its not quite so bad as 5 6000lb bombs, last i checked for russian stuff it 2 500kg napalm vs 4 500kg conv bombs, still ya its a no brainer.

Mach 1.7 launched R-24T better. Best way to get good kills with freinds is to cling to 10,000-13,000 meters in a down tier and some uptiers and just find 2 people below you within sub 10km and launch.

Yeah, I was going by the ZB-500 bombs on the Su-24/Mig-23ML having a mass of 374kg which is 824lb, so I did round down a little as I couldnt remember the exact figure vs say the “1000lb” Mk83 that most Tornado IDS use which you need to run 6 to hard kill a base

They sacrificed their R-60M slot. not the R24 slot. that’s the most infuriating thing. they keep their best missile and bomb bases. but they refuse to do the missile shootinng part.

1 Like

They don’t, it’s kind of all a lie tbh. Tanks like the AMX-13 HOT are 8.3. It makes no sense. Rak2 is 0.3 below the mouse aimed rak2 when it’s 100x worse. Jets like the A5C are same BR as J7D. Tornado are 11.3-11.7 with 2 aim 9l junk, this is AFTER the devs put in the ground/air br split so there is no reason for their guided bomb garbage to ruin them so badly.

1 Like

and whats really funny, they are 11.3 in GRB

F-111A, F-15E, A-5, Q-5 x3 [Q-5s need napalm to bomb bases], Mig-23BN, Mig-27 [though it’s incorrectly labeled fighter], A-4s, many prop German bombers, AD-4, F-84F, AV-8B, Alpha Jet, Su-34, Su-17s, F-105D…

All have napalm, or can only bomb bases with napalm, and all are strike aircraft, even if Gaijin artificially nerfed the Mig-27s with the fighter classification.

Though more than a few of those would still be able to kill bases with napalm even if naplams effectiveness is reduced, unless you are telling me it takes 16x Napalm bombs from an F-111A to kill a base. Even a marginal reduction in effectiveness say taking 3 bombs instead of 2, would not prevent those strike aircraft from still being able to get kills or even exploit the effectiveness of napalm

Nor is it a justification for napalm to do so much damage on impact

1 Like

is mig-23ml good for grinding the whole tree?

2x Napalm bombs on F-111A is what makes it faster than Phantoms that have napalm or bombs equipped.
If both have bombs the F-111A loses, as do more strike aircraft.
As over 10 bomber and strike aircraft can’t even bomb bases without using napalm.

Probably.

2x Napalm for a base kill and enough speed to near guarantee a base kill every match + 2x R-24R (which are the best SARH at the BR) or 2x R-24T which outperform Aim-9Ls. In an aircraft that can quite happily beat pretty much every it sees bar in full uptiers.

Would be how I’d grind the tree if I was at all interested in the soviet TT

Hang on? What? f111A with enough conventional bombs for 1x base kill would easily beat a jaguar Gr1A to a base let alone the mostly subsonic ground attackers at or below 10.7. going from 2 bombs to 3 or 4 would not in anyway prevent the F-111A from bombing bases

Until you find out the mass and drag increase ends all chances.

It is , as of now , the best option to grind Soviet Air tree. The whole thing , you can skip the basebombing (which you should , don’t be a pussy), and play it as a actual fighter. It gonna help you grind fast

So you are saying that an F111A with 4x Napalm instead of 2 is slower than an A10, Su-25, Buc S2B, Jaguar Gr1A, etc?

Half of those can comfortably carry enough dumb bombs to get a base and still be fast at their respective brs, and when does stuff like the F15E or Su34 Napalm bomb? (apart from the fact that the F15 uses GBU 39s for the wager anyways) as for most of the rest you listed, they perform just fine in A2A apart from maybe the mig27s su17 and some A4s although the A4s never get bases anyways. In the end theres absolutely no point in a base only being able to take 2 napalm bombs, either make it take 4, nerf fighter rewards and redesignate stuff like the mig27s or bring back fast respawning bases with a 60 second cooldown

Half of them physically cannot bomb bases without napalm.
Nerfing rewards is how the 2023 forums riot started.
Making it 4 would change nothing, the fighters that are faster stay faster, and the strike aircraft that use all or most of their napalm can no longer destroy bases.
Base amount and cooldown is an actual idea.

1 Like

Strike aircraft that rely on napalm are already struggling, and increasing base numbers won’t change the speed advantage that fighters have. It’s more of a band-aid than a fix.

And yeah, nerfing rewards always stirs up the community. The 2023 forum backlash showed that players won’t just accept changes that make grinding harder, especially when they feel like they’re being pushed into an even tighter corner.

But base amount and cooldown tweaks, would it be worth considering?

If done right, it could give strike aircraft more breathing room instead of forcing them into an uphill fight. Maybe a staggered cooldown system or dynamic respawns based on match pacing would add more strategy without killing different playstyles.

There’s a bigger issue i see and that’s the BR / Rank situation, Map Design, Weapon Capability and Weapon Balance they need attention from the game designers, before any of this can be taken into account.

1 Like