1 Death Leavers - Post economy Experience

Challenge … the fun comes when you master it.
At this point you have to expect a uptier rate of 75% in the game. It is part of the game … so please explain why are there players who can deal with this without ODL?
Let me answer it for you. They take a look at themselves and adapt, learn and improve.
I have so much fun when I got another full uptier and my name is under the top scorers.
And this happens often …

All this happens because Gaijin are not serious about the rules of the game and do not care in the least.

In Air Arcade a guy can play 8, 9 planes if I buy crews. There is no limit.

They introduce top tier premiuns with no purchase restrictions.

They are not looking for fair or fun games. But it has its unconditional public, you can read above a guy who enjoys the uptier. When they are 70% of the same

Around rank 3 and 4 the game is in a pretty good condition that is why I can have fun. Toptier is a mess and I really don’t know why people are so hot for it.
With the introduction of the new 12.3? premium plane they will make the situation even worse. But the kids will pay for it … so the easiest way is to avoid this part of the game. It is smarter then ODL. I will not feed into this imbalance.

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Me too, I like the challenge and I usually take out a second tank even if the game is not favorable.

I have no interest from 10.0 -12

But it bothers me that it is the game that allows and produces these problems.

Leave 3 games in a row at 3 min of League of legend and you will see what happens … a serious and well thought out game.

But it bothers me that it is the game that allows and produces these problems.

I also think it’s important to talk about it. Even if I don’t agree with everyone here, it doesn’t really matter, because we need these different opinions to solve problems.

Leave 3 games in a row at 3 min of League of legend and you will see what happens … a serious and well thought out game.

I’m curious, what happens in LoL?

Thats a nice description for a waste of time.

Or they are simply the players that are the highest BR in most matches?

Dont get me wrong, i get your point, but iam not playing multiplayer games for the challenge, i play them for an even opportunity. I dislike full uptiers because they are unfair, i also dislike full downtiers for the same reason. Its simply not funny having to either work super hard to get something, or stomping nearly everything on the field. Its also not funny if these situations invalidate mechanics.

I hate a lot of the maps I am forced to play on.
I either just leave immediately and wait out the crew lock or Rambo and die and then leave.

I play the game to have some fun and relaxed, not to suffer for 20 minutes

Thats a nice description for a waste of time.

We play a computer game which is per se the definition of wasting time.

Or they are simply the players that are the highest BR in most matches?

No, as I said 75% uptier for almost every BR until you reach the top.

Dont get me wrong, i get your point, but iam not playing multiplayer games for the challenge

Then you should consider not playing a COMPETITIVE multiplayer game.

i play them for an even opportunity

Let’s assume we take all up and down tiers out of the game.
There would be nations that would suddenly only have one vehicle for one BR level. Exciting …

I dislike full uptiers because they are unfair

And I tell ya they are not unfair. For example the M18 at 5.7 gets uptiers really often but I still win and can have fun because I learned how to adapt my playstyle.

Its simply not funny having to either work super hard to get something>

Wrong game mate. You have expectations that are never fulfilled. The new event system alone screams hard work if you want something.
You can’t expect everything to be given to you here. Do you think this fell into my lap? I had a lot to learn at the beginning too. The difference is I don’t try to change my environment if I’m not good enough.

As far as I have seen you are still in your initial phase of WarThunder, unless this is a second account. If you are not willing to learn you will not have any success or fun here.

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I played alot of competetive games in the last decades. They all had in common that there was a match making in place that ensured that the deviation in strength between players was kept at a reasonable level.

You could take the current system and reduce the max difference from 1.0 to either 0.7 or 0.3 and you would get a much better evened out match, pplus you could sort tanks alot better.
The other part you mention is a design issue in the game. The BR iam currently in literally only has Tank destroyers.

Many games and sports have stricter rules for a reason…

No offense, but you sound like a pensionier ranting about young ppl. Thing cannot improve because you had it hard…
Also that you only quoted half of my sentence and took it out of context is disrespectful.

And in WarThunder you are responsible for your success.

You could take the current system and reduce the max difference from 1.0 to either 0.7 or 0.3 and you would get a much better evened out match, pplus you could sort tanks alot better.
The other part you mention is a design issue in the game. The BR iam currently in literally only has Tank destroyers.

They quality of players makes the matches so uneven. Not the BR spread.
Btw the german 4.3 TD lineup is gorgeous … I used it a lot in the past days.

Many games and sports have stricter rules for a reason…

Yeah, but this is WarThunder. This game exists for a very long time. You played what? 500 Battles? And the first thing that comes to your mind is changing the game? Yes the game has problems but many of them are really skill issue.

No offense, but you sound like a pensionier ranting about young ppl. Thing cannot improve because you had it hard…

Who said it was hard? It was challenging. But I see this as a part of a game. Things can improve but you have to do your part in the game too.

Also that you only quoted half of my sentence and took it out of context is disrespectful.

Which sentence? Which context?

Look at the lifespan it does not equate to that many games, I often take huge breaks of months uninstalling the game. Then when I am bored I may reinstall and play a chunk of games then leave it again.

You are always responsible for your own success in every game. The differenc eis that most modern games will try to match you against opponents that are in your area of strenth so you get a decent chance to win. This mostly eliminates heavily one sided matches.

Its both. The BR spread causes players with higher deviation in their lineups to get an even harder time and it prevents some tanks from propperly performing their role because they get easily negated.

It is, but it also shows the issues of the game in regards to choices available, creating a limited gameplay type.

Skill issue is mostly an excuse for bad design. If you start a game thats long running for the first time and play a couple of weeks you will spot weakpoints. The reason you spot them is that, as a new player, you are not so deep into the game that you started to ignore them and to live with them.

If i take myself as an example:
After ~500 Battles:

  • I have no incentive to win any matches because i reasearched everything i want to play and bought most of the stuff, so RP go into things i dont care about and SL stacks up.
  • I try to increase the Pass by tasks, with some of them taking insane amounts of time to finish, which in turn makes it more reliable to simply leave games when they run badly or all tanks capable of making progress are done.
  • No reason to spend into other trees as crews level way to slow.

Now if i point out these, and some more detailed problems all i get is “skill issue” or some other excuse.

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I’m not interested in feeding the Bias code nation aka Russia more kills.

I will ODL, or even 3DL just to skip crew lock, as much as I want.

You can’t stop me.

Everyone has an equal chance of winning. They just have to sit down and do something about it.
Why do I win more than I lose? I certainly don’t get it for free.
And from my point of view, everyone has the chance to acquire the skills to win.
But I’m wondering one thing right now … you say the following …

… so you get a decent chance to win. …

and later …

I have no incentive to win any matches

So why you want a change to get a chance to win if you don’t want to win?

Its both. The BR spread causes players with higher deviation in their lineups to get an even harder time and it prevents some tanks from propperly performing their role because they get easily negated.

Building a decent lineup is part of the learning process. Again … it is up to the player. If you want casual easy fun this is not the game.

Skill issue is mostly an excuse for bad design. If you start a game thats long running for the first time and play a couple of weeks you will spot weakpoints. The reason you spot them is that, as a new player, you are not so deep into the game that you started to ignore them and to live with them.

We can turn on this point forever in circles. I started 240 days ago. That’s not a lot in the gaming world. But I played a lot and also discovered supposed problem areas at the beginning and then came here and read and got tips.
My topic was CAS … I was so sick of getting bombs on the tanks from above. I felt helpless.
Now? Not a day that I don’t go into battle without an SPAA or fighter plane. What did I have to do? Learn. I listened to how others dealt with the problem.
So is CAS badly designed? Yes and no. It has its problems above BR 6.7. Below that … cool shit and for me an enrichment in battle.
I don’t ignore problems. I look at what I can change so that they are no longer problems.
Because if you only ever look for change on the outside, you will always be confronted with the same problems again and again.
This has nothing to do with ignorance or blindness.
Let’s take World of Tanks as an example. I loved this game and played it for three years (I even remember the time when there weren’t even Tier X vehicles)
And then this game was ruined by demands to simplify the game. I left with a bitter taste. What is it today? I had a look at it last year … what a load of rubbish it has become.
But that’s ok. I don’t need that. A look at the player numbers speaks for itself.

Let me ask you a question …
Does it make sense to give in to the demands of new players while more experienced players have solutions that work?
My answer: We should LISTEN to new players! But I also think they have a responsibility to try things out and learn.
It’s just that you read here day in, day out from players how shit everything is, then someone comes up with a solution that usually involves sitting on their arse and learning something. And the answer is usually, “But I want to have fun”. “But I don’t want to do that …” etc.
Why should players have to say goodbye to the fun they are currently having?
So another question: If WarThunder in its current form is no fun and you don’t care about winning, the grind is too much and progress is too much of a hindrance. Why are you wasting your time on it?
As we’ve both realised, it’s a waste of time. But I’m wasting my time and having fun.

Because both things come from fundamentally different perspectives.

The equal chance is something that games need to have and ideally you have a system in the background that matches players so they end up 50/50 as this is the perfect balance.

The lack of reason to strife towards a win comes from the task system that effectively creates incentives to abandon games early.

Not realy. if i look through the tech tree i find many areas that barely offer any choices to build something, half of the time its “grab everything, there is nothing else”. In an ideal tech tree you would see more different vehicles that allow for lineups where you can choose vehicles based on maps or enemies, but there are often not enough choices to do this.

Depending on the topic clearly yes. If you shove the game aspect aside and would see it as a piece of software and you would see new users constantly complain you would do something about it as constant complaints indicate issues in accessibility. With a game however ppl seem to be content with it.

Here is the thing, do they have fun or did they just start to modify the way they play the game to cut out parts they dont see a reason to do? Getting back to thew topic: You can clearly see that leaving games early is a strategy played out alot for various reasons. Some of the reasons are very clear. So the end question is, fix them or just carry on?

To also put this up: This is the first game i ever played, where leaving matches early is a progression strategy.

I come to the following conclusion.
You criticise me for quoting you incorrectly and ignoring your context. You think it would be disrespectful.
You have now done the same to me several times in succession. To this day, I have not received an answer to my question as to where I misquoted you and therefore never have the opportunity to correct the misbehaviour I have been accused of. I don’t even have the chance to apologise because I can’t understand where I am supposed to have made a mistake. Unfortunately, this shows once again that there is a lack of self-reflection.
You only address the things where you see potential for argument.
You also don’t seem to care about the consequences of the changes you propose. Because you don’t address these either.
If you want to leave the battles early, please have fun. I don’t think you’ll be playing this game for years. So my request is simple, don’t try to change the game in one direction so that you can have fun in the short term while others who have been here longer and want to stay longer suffer from such suggestions.
A very good example is the changes made to the maps.

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Because i dont require an appology and i quoted the area directly under the quote you made, so it was easily to track back the full sentence and get the context. But again, i dont require an appology and i dont see it worth the efford to get one.

Well, so far, across the threads:

  • I propossed to add a propper training area for SPAAs so ppl have a chance in learning to use them. Which would have no negative impact at all besides the time needed to create it.
  • I propossed to make tasks less complicated so they fit into regular game flow better and eliminate at least one reason that leads to ppl leaving early.
  • I propossed to at least consider making the BR range within a match smaller so ppl are more likely to fight against similar oponents and reduce the number of up tiers and allow ppl to play their tanks inside their intended roles. And yes iam aware that the mid BR area of many tech trees looks like a slice of swiss cheese.

Maybe i forgot about something, but so far there are little negative consequences.

I dont know for how long i will play it. The only thing iam sure about is to give honest feedback and reasons. I dont keep the way i play hidden and point out the reasons why it turned the way it did. Now you can take that feedback, or you can ignore it, thats entirely up to you. You should however consider that some ppl play game for very long times and there are problems that appear very regularly in many games and often for similar reasons and denying that they exist doesnt help anyone. Discussion what would be a good solution on the other hand would be much more fruitful.

To be also honest with you, i dont think that our dialog here achieves anything further, because we come from different viewpoints and thats as close as we will get. iam pretty sure that to some degree we want the same things, just in different ways.