I also leave air battles if ANY teamkilling happens on my team.
I don’t want to play with teamkillers.
- Not willing to learn the game
- Spending GE to buy their way up, realising that lack of game skill / vehicle knowledge / map knowledge can not be bought
- Cost of repair not being something to worry about (anymore)
- ““I am better, how did he kill me? MUST BE A HACKER!!!””
- "“RU Bias” - No, only vehicle you can claim bias on is the IS-6 and Su25. T55+ you kill the exact same way.
- Poor line-up - Running into battle with 5 x 5.7 and 1 x 11.3 Squadron vehicle
- Trolling
- All of the above.
There should be penalties for that kind of behavior, 5 minutes in the game half of the team already left after one death, first time pass, next time lock crew for 30 minutes, next time 1 hour ect until ban
Players would just stop playing. The crew lock as it already exists doesnt do anything and you think a complete lockout would change that? It would be far better and healthier to work on the reason why ppl do this in the first place.
Its an older post, but to also add to that:
- Full uptier with no feeling that i can achive something
- Balance between both teams is to bad
- Own team does not build up a propper perimeter and gets farmed away
- The vehicle i lost is the only one i could use to get my current task progressed
How about thinking backwards and creating a game mode like Squadron realistic battle which players can’t respawn?
I think almost of Premium grinders will be played that.
Yes people would stay and play the game, learn it, dont just rush B dies leaves
At what tier does this ^ happen? Where odes it start? I only play max of 6BR and its not an issue there. So is it down to the point where Helicopters come in ? Drones? ATGM’s? What causes ODL to end a game at higher tier and not lower?
Vast majority of people playing the game are not interested in actually playing, it’s just an arcade shoot em up. About the only thing going right for the game is the graphics the rest is garbage and is only getting worse with every update and patch.
It happens in all tiers, only a very small minority are interested in any sort of gameplay, people buying expensive vehicles only exacerbate the problem and the company adores that player. Whole set up is geared towards queue times, I would even hazard a small wager that the RNG factor comes into play to make sure the games are short so nobody waits too long. Even the slight change to repair costs and in game earnings are geared to ensure that the number of players in the pool are high to shorten the queue times. It never was, is not and never will be a realistic team game, there is no realism and no team, a good portion of your own team are actively screwing you over for their benefit as individual benefit far outweighs any team rewards.
With the endemic cheating as well it just makes the game a pretty poor customer experience, not recommended.
I would love to disagree with you, but I have to say the new roadmap is all about exactly what you say. Is this all because WT is dying off or is it the reason for long-term premium players departing? Who knows? I am hearing all is well but I am also reading the farewell notes on here and elsewhere.
I would say that ODL is my reaction to being uptierd in a WW2 6.7 Heavy facing 7.7 80s AFVs etc. especially if I am trying to mod them all which takes ages. I can take only so much pain :)
let me add a reason: dying to CAS after 1st spawn, getting droned, getting spawn camped by SU-25/PE-8/KA-52
CAS is the cause of so many deaths at or near spawn for me.
Well… i cant blame one death leavers even when i am having a good match.
Personally lately i don’t even join matches if i don’t like the setup and this happens a lot.
Anyway, ts answer is hiding on his question.
Cough cough 99% of one death leavers at BRs where the high tier tank premiums reside, 10.0-11.0.
Not convinced? Just observe that BR range next update when they make it even worse.
What strikes me again and again is that even in battles where the player is top tier and enjoys a full downtier, an ODL is quick to join in because he thought he was now the top dog in the ring and after 1 minute was taught otherwise.
And it quickly gets tricky for the team when 3-4 top tier players do this. I would bet a lot that these are also the players who are quick to put down an ODL when they have a full uptier.
In that sense, you can never please some of them. I understand the reasons for ODL, but what really goes against the grain for me are these 2min ODL players who have basically just behaved stupidly and cowardly fuck off due to a lack of self-reflection.
These stupid maps or when your own team has failed hard after 5 minutes are reasons that I can understand.
This is more down to the fact that many in the top tier are people who bought premiums or paid their way up but never bothered to learn how to play no matter how many battles they have.
The problem is the concept of the SP system is fundamentally flawed. One-life is a far better.
You know that if you have a proper line up you still can die in 2 MBTs and still have enouhg points to spawn in SPAA? And that works pretty much in any BR…so i think the SP system is just poor excuse
So what is forcing people to spawn in 2 MBTs and 1 SPAA exactly?
I dont know maybe becuase the more you will do the more rewards you get …and get this…this might be a suprise for you, but if you win the game, your rewards will be even bigger
I think the maps are the issue. You should not be able to snipe, or even touch the enemy spawn from your spawn at all and this makes people leave on first death quite often, especially in top tier. Specifically, top tier maps should be long range and all aircraft including helis should spawn way further away. If it takes them long to get to the battlefield just to get instantly shot down by anti air it’s a skill issue no excuse. Every competent cas player knows how to stay alive regardless of conditions. Now again circling back having better designed maps would solve this problem very easily but then again it comes to each individuals players mindset as I’m sure some people struggle just acknowledging they simply got beat by luck or skill at times but being sniped right out of spawn from an objective or from even the enemies spawn is pathetic and ridiculous and shouldn’t be possible.