I’ve been spading my 8.0-9.7 lineups and this is the biggest pile of garbage I have ever played period.
The missile is only going to hit CAS that flys in a straight line, even a slight manuever is enough, or they are going less than 500kmph. You fight people that know what they are doing and this missile is basically just a giant “here I am come kill me!” flare. I don’t even think these can hit a CAS player with a brain flying a super prop.
The mobility is DREADFUL, it takes five(5) seconds to hit 20 kmph forward, and 7kmph reverse means that if a plane drops bombs on you from like 4-5 km you are dead, you aren’t getting out of that.
The guns are fine for spaa, but they don’t have the reach of 30+ mm guns, and the pen is absolutely terrible for the ground game, you have trouble penning light tanks from the front at distance, i’ve caught mbts side on from ~400m and not been able to pen them, just track and then im dead. And again the mobility makes going to caps or playing ground when there are no planes just the worst thing imaginable.
The radar works for tracking, you can point it at the air spawn and detect planes when they come in, but its terrible for situational awareness, can’t point up at all, If you for some reason use 360 it takes about 10 seconds to do a full rotation, you are gonna have to use your ears most times.
Its embarrassing this is 9.3, its an 8.0 SPAA with a missile that gets you killed against even below average CAS players, and nets you kills against only the most braindead of CAS players.
Having played the gepards, there is no situation I would play the 9.3 ZSU over the 8.3 gepard ever, there just isn’t a scenario were the zsu is better. I’d rather be able to move around the map faster than a snail and dodge incoming ordinance, kill ground vics, have a better radar, and guns that can engage at a farther distance which matters a lot against helis.
And heres a game after I posted this.
Heres what im talking about
https://files.catbox.moe/t0724t.mp4
This guy is clueless, just flys at altitude the entire time from airspawn, doesn’t care about anything, just points down after seeing someone and eats a missile, if he just had any awareness and turned slightly he would have lived. And again in the gepard at 4km you can shoot your guns at this guy and get just as easy a kill, I can’t with the 23’s.
Then later on in the match we have someone that knows what they are doing
https://files.catbox.moe/1bp40c.mp4
I hear this guy coming, preaim, and now I see something else that’s significantly worse than the gepard and that’s turret rotation, almost half the gepard, pretty sure I’d have a real chance at getting shots on with the gepard here. Considering this is going to be your average interaction with good CAS players at this BR where you have to hear them coming preaim, and you have a small window of oppurtunity for a gun kill having terrible turret rotation is going to hurt at anything but headon aspects.