Yugoslav Ground Tech Tree (Including Bosnia, Croatia, N. Macedonia, Serbia and Slovenia!)

I indeed intended to remove it, as at some point I stumbled upon the M-84 picture that felt… familiar. May be one of the more successful gaslights in regards to Yugoslav vehicles.

In regards to the M-84 with M-75 20mm, I intended to add it as a premium to replace the AMV MTC-30.

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Suggestion to add the Partizan Tank, assault tank as a premium event vehicle at - 1.0 br

Partizan Tank
Project-Partizanski-Tenk-edited-1024x655-640x489
“Just look at this POS. Can you believe somebody thought this was a good idea?”
– Woody Allen lookalike

maj71rj

True History

The Yugoslav Partizans really wanted a tank to retake a village of Srb so the Serbs had somewhere to live after the war. One engineering dropout Stevo Brozović, decided after a long night of heavy drinking that a fuel tank would make the best possible defense against machinegun fire. So they stole one from the local train yard, cut it in half. Figured they had to actually give the bloody thing the ability of locomotion. Stole some wheelchairs from the local hospitals (don’t worry there were no cripples in communist countries) and popped them on easy peasy. No room for an engine so they either had to Fred Flintstone the tucker around or use a donkey to tow it around like its modern day Russian logistics.

Now before they sent it out to charge a fortified position. Stevo wanted to increase the chances of getting killed in the first minute from a “probably” to a “maybe”. So they did a test run on the armor with a machine gun and found that maybe building your APC out of something meant to hold 200 gallons of fuel wasn’t the brightest pencil in the pencil case idea.

The base armor was 6 - 8 mm thick so they added 4.5 mm plate. Shot at it. Machine gun still penetrated. Added another steel plate 4.5 mm thick. But this time it was spaced out and they added sand and whatever they could find on the ground to fill the air gap in-between the plates.
This made it the first vehicle to use composite armor. T-64 eat your heart out.

The thing didn’t have any real guns. But it did have a thin, three sided shield with decoy barrels so a Italian facing the front of this thing would never ever for any reason try to shoot below that shield even if he did notice that the apparent guns weren’t aimed at him but shots were still coming his way from the vehicle.

After the design was ready the Italians stationed at Srb got so scared by Stevo’s super weapon that they up and left. Partizans decided that it would be cruel to have the enemy get killed by a trash bin on wheels and decided to use whatever the Italians and Germans left behind.

It is said that the vehicle still resides somewhere In the Croatian History Museum’s back yard. Waiting for the next war.

Specs

Speed: Depends on the crew or donkey

Engine: Look at “Speed”. But lets say 4 km/h

Weight: No clue but I bet six guys could lift it.

Crew: Either 8 children or 4 adults

Armor: ~15 - 17 mm + 60 - 80 mm of sand and stuff. Also bottom was 4.5 mm thick and a dome above was probably 6 - 8 mm thick since it was part of the original fuel tank.

Armament: 4 x whatever gun they brought to work that day.

Secondary armament: Hand grenades.

Alpha Partizan tank asserting dominance over beta M3 stuart
image

Further entertainment:

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This is actually just cracko good material for an april fools event.
Make these and Bob Semples fight against M1A2s and T-90s.
Let them see the superior tech.

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Called “Battle of the Beasts”.

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The “TENK” battle

"It hit me in turret ring "

US Mains

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image
this is Serbian Cyrillic, the text on the barrel says “victory for the people”

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+1 This tree should be strong enough to stand on its own.

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Does it not say victory is ours? Definitely does not say victory for the people

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It’s Russian Cyrillic

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Yugoslavia to War Thunder’s ground tech tree is an interesting idea, but it comes with some serious drawbacks. On one hand, it would introduce a mix of Soviet, Western, and homegrown designs, giving players access to a diverse lineup with some unique modifications.

A few of its domestic vehicles would bring fresh mechanics, and its rich military history could make progression feel meaningful. I always like the idea of adding more nations because it keeps the game evolving and gives players more options.

But then there’s the downside. Yugoslavia relied heavily on imported equipment, so a lot of its vehicles already exist in other tech trees.

That makes it a tough sell if players can already use these tanks in other nations, what’s the real incentive to grind Yugoslavia separately?

Balancing could also be a nightmare, with Soviet and Western vehicles thrown together in a way that might make matchmaking feel messy. Documentation issues could further complicate things, as some vehicles don’t have reliable records for Gaijin to work with.

And there’s a major problem with lineup depth. From what it looks like, the tree wouldn’t really have much to offer until Rank VII below that, you’d mostly be using vehicles that exist elsewhere, which makes the progression path feel weak.

Then there’s the risk of the tree relying too much on premiums and event vehicles rather than a solid, grindable lineup.

Honestly, I get where you’re coming from, but it might end up as one of the “ugly sisters” that barely anyone picks because other nations offer the same vehicles in a stronger tech tree.

I love the idea of more nations, but unless Yugoslavia can bring something truly unique all the way through the tiers, it might struggle to stand out.

China has shown that that is very much a nonissue for Gaijin.

There are a multitude of indigenous vehicles in the tree below rank 6. Modifications are still indigenous.

Which, as shown in this post, it can.

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China has taken quite some time to reach this stage, but I would obviously prefer to see more indigenous vehicles added to the nation rather than imported designs from other countries.

I believe that incorporating more homegrown vehicles would contribute to a healthier and more sustainable game ecosystem in the long run.

I’m genuinely worried that Gaijin might approach this implementation in a way that feels more like a placeholder simply assigning a fixed RP cost per vehicle, rather than introducing something innovative or dynamic.

I hope so, but the choice is down to Gaijin at the end of the day, more Nations are always welcome.

The thing that matters the most is that more independent nations are confirmed to be planned, and Yugoslavia is the only nation that, on its own, can sustain all five trees without outside help, making it the best candidate.

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Mfw when half of the other trees ( especially sweden at high tier and china here and there. Israel at least has significant mods on their imports.)
Yuga is the only other tree capable of sustaining itself top to bottom and should be honored as such, especially because of it’s historical significance.

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I welcome the addition of new nations (everytime), as each one contributes to the longevity of the game for years to come. If it were up to me, I’d recommend this proposal:

This approach would streamline the integration of nations with limited options while also benefiting those with more extensive selections, like Yugoslav.

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For Yuga I heavily disagree with that suggestion.
Yugoslavia was the leader of the Unaligned during the cold war, which is a MASSIVE historical fact as they were open to both the west and east.
The other reason is that 3 other nations, Sweden, China and Israel ( mind you I have nothing against those, I love Israel especially), have been added to the game before Yugoslavia, which definitely has the same or even bigger number of unique vehicles, both air and ground, than those trees.
Hell, the Unaligned nations could then make for a good subtree of Yuga as they wouldn’t really have another place in the game.

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Adding a Yugoslav Ground Tech Tree would be a significant move, both from a historical and political standpoint especially considering that Gaijin is a Russian company.

The former Yugoslav states, Bosnia, Croatia, North Macedonia, Serbia, and Slovenia each have complex histories, and their relationships with Russia vary widely.

Some players might welcome the addition purely as a historical expansion, appreciating the opportunity to see Yugoslav and post-Yugoslav vehicles in action.

Others, however, could interpret it as a political statement, particularly given ongoing regional tensions and differing perspectives on Russia’s influence.

From a gameplay perspective, it would likely function similarly to the Chinese tech tree (like you have previously discussed)

The challenge would be in defining its structure would it focus solely on vehicles from the Yugoslav era, or more likely extend into modern-day equipment.

If the latter, Gaijin would need to navigate national affiliations carefully, potentially raising concerns about how each nation is represented in-game.

Additionally, how Gaijin chooses to present the tech tree could affect player reception.

A neutral, historical approach might mitigate controversy, but even then, some factions within the community could push back based on their political views.

On the other hand, including present-day military equipment from these nations could lead to debates about favoritism, authenticity, and even geopolitical implications.

I’m fully on board with this proposal and would love to see it in the game, as I mentioned earlier.

My concern is that implementing it may prove quite challenging.

Like i said previously

"I’d prefer that they avoid simple copy-paste designs and instead take the time to develop authentic, region-specific versions with meaningful visual distinctions and gameplay adjustments where necessary.

Instead of just swapping out a cannon barrel, commander’s cupola, or adding ERA, they should focus on deeper refinements that enhance variety and immersion."

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Okay. But that doesn’t mean we’re not bros between each other, with each now having out own place under the sun.

Jesus Christ what a paragraph
How and in what way is that a political statement??? Yugoslavia had the Tito-Stalin split and yuga basically switched to neutral relationships.
Nowadays it’s mostly how open some or the other countries are to Russia, they’re not puppet states nor are their internal politics centered around which overlord they report to.
Let me reiterate, Yugoslavia and post Yuga countries remain NEUTRAL and while some are more open to the east that doesn’t mean we report to ANY external powers.

The tree would consist of Yuga and post-Yuga era. That’s what the post is about and gives the most out of the region and nations.

Precisely according to the approach even Gaijin use. There would be zero controversy regarding it’s addition and would bring in a lot to the game.
There is also very little that would make it bad politically, Yugoslavia is a country people here remember fondly. It wasn’t the best but it was home to many, a working and developed country that was also very free in it’s ways.

Regarding the copypasta problem, isn’t that what a lot of other smaller trees do already (example: strv 122s)?
This is similar but, as you can see in the tree, with a lot more distinct and deeper modifications and tech ( plus more than plenty of unique stuff). And there’s even more stuff that’s yet to be added to the proposal as well.

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I believe they should stop adding subtrees in current forms since they are in large majority American/USSR or sometimes British vehicles with different paint scheme in some random tech tree. Yugoslavia offers a lot of unique vehicles and tech tree can mostly survive on that alone. BUT it seems that Gaijin just tries to go easy way and is lately disregarding originality (Adding M44 everywhere, Hungarian Subtree, Benelux subtree, Thai subtree). While I believe Yugoslavia can be unique (Even more than in the current suggestions by not needing regular T-55, or regular T-34-85) almost everyone in the community that supports the addition of Yugoslavia also worries about Gaijin deciding to make it like China or current subtrees (which if you check suggestions here and on old forum does offer Uniqueness but it was never truly implemented).
Thank you for understanding. :)

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