So, for the last few months I have been playing a lot. Grinded almost all GER tree and I have been enjoying the game ( weird, I know). 9.3 was my favourite BR until I discovered 10.7. Then tried 12.0 and starting to understand how much more of a problem (not in a game breaking problem, but more like “us as players in a match need to do something” problem) is CAS.
So I decided to play a lot more SPAA in 10.7 in the last few days and I can say, I am having fun and win more games.
Let me explain.
Yes, I have been playing with friends. So just siting somewhere and waiting for radar to find something is not as boring. But the principle is to spawn SPAA early in the game, find a good spot where enemy tanks would not easily find you, but you would not be in spawn. And then… wait. 95% of the time you will see something and it is your job as air defence to make enemy CAS be destroyed or detered. And I found out that I have been seeing this game as “I must grind out the tree” instead lets have fun. Yes, dying is not fun, being spawn camped is not fun, but not all games are like this.
More powerfull SPAA’s in NATO trees are needed, but now we got to work with what we have. I had to understand that SPAA is more important than people who sit in light vehicles in a flank. Just because CAS affects not only the deaths of teammates, but the whole inertion of pushing, having defence positions in points etc.
This is just a random post, but I do believe, thay people who see CAS as problem, does not play SPAA or play it lightly. I do understand the whole SU-34 IS OP stuff, it also bothers me.
Try to be your best with it and never depend on your team to save you. Even so, if you play with friends, having to spawn 2-3 Roland 1’s knowing where to position yourself and when to use IRST will make a hard time for any object in air.
And to point out the SPAA is rewarding retoric. It is rewarding in fun factor once you clear the sky, not in SL or RP reewards.