I was mostly done spading Amagi when Yamato dropped, I got about half way through unlocking her and just gave up after watching them dying non-stop in the kill feed. What’s the point unlocking her in her current state? it’s a waste of time.
Yep - i’m leaving it until it looks a bit more survivable - doing all the other drops first.
Iowa and Bismark about 1/2 spaded… French, Italian and British all unpurchased atm
same,navy need more love
At present, the Yamato is not a normal battleship at all, not to mention its battle rating of 8.7.
I believe the simplest way to fix the Yamato is through the following points, which don’t even require modifying the game’s modeling. The suggestions are based on gameplay experiences with other battleships and reference the upcoming major update to the game’s damage and reward calculation system.
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Addition: Secondary battery magazine explosions should no longer detonate the main battery magazines. Secondary magazine explosions should only reduce compartment health and crew health.
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Modification: Increase the health of the main battery magazines, including shell rooms and powder rooms.
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Addition: Main battery shell room explosions should no longer be instantly lethal. Instead, they should cause significant crew damage and compartment health reduction. (Currently, the shell rooms of the Sovetsky Soyuz and Iowa do not cause instant death or trigger powder room explosions. This change would simply bring the Yamato to the same level as other battleships.)
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Addition: Increase the number of compartments to 10–12. The Yamato is exceptionally large, even bigger than the Sovetsky Soyuz and Iowa, and should not have only 8 compartments.
No she isn’t. She’s heavier.
Yamato was shorter than Iowa by nearly 40 feet and comparable length to Soyuz. She was wider and heavier though.
Yamato also had 15k tons of reserve buoyancy, meaning she should be more resistant to flooding or even require more ship sections to be knocked out.
Yamato in general needs buffs across the board; maneuverability is notably worse than other ships - which contradicts multiple documents and firsthand accounts (she had a 640m turning radius vs Iowa’s 720m and Bismarck’s 740ish at high speed, 1000+ at low speed or Soyuz’s god awful 940m although Soyuz’s is mostly speculated)
Most of her rear range finders and rear radar are unrepairable as well.
Wish these got more traction but sadly it either be a long time till we see changes or never
I believe it will never change. Although many issues regarding the Yamato have been approved in the Issues section, approval does not equal implementation. If Gaijin truly valued naval battles, many of the problems reported since June would have been fixed by now. However, half a year has passed, and the Yamato still hasn’t received any substantial fixes.
I think they should do the opposite! They should cut down the number of hull sections by half, from 8 to 4. With 4 sections, you’ll have one for the bow, one for the stern, and two amidships. And since unsinkability loss only triggers when 3 midship sections are destroyed, by having only 2 sections there, Yamato would become completely immune to the unsinkability loss mechanic ! :D
Havent been there when Naval got heavier ships, but why doesn’t Snail implement bringing less ammo reduce your “ammo” storage feature like in GRB ? i think that 5min feature would save all ships with gaming wise “stupid” ammo locations ?
Divised ammunition is present on some ships Like Nevada or Dunkerque’s. I bring 400 shells on my Strasbourg and that completely empties the top racks making the ammo sit even deper below the waterline.
And even without that, detonation forcess for the shellroom now depends on how many shells you brought. The less shell you bring the less devastating a shellroom detonation will be.
Thanks, shame it isnt for all ships… Does bringing less for secondary make a difference?
I think so
this was a huge nerf targeted towards germany which is absurd now everyone but germany can survive barbette fires by just taking less ammo iowas biggest one set a million barbette fires and nothing you can do but die when you get one
especially with the forced auto flooding repair mechanic which even on the non advance repair system still forces repairs
It’s not stopping a dunk from sinking from flooding.
Especially if the dude shooting you is genuinely thirsty for an easy kill.
Honestly, Dunkerques, Richelieu, Nelsons and the American dreadnoughts need a buff, it shouldn’t just instantly sink (or at least flood to death) on a shell room explosion. Catastrophic damage, sure, but it’s genuinely messed up that a ship like Mutsu can lose 3 of 4 magazines and not sink but the aforementioned ships just instantly die or flood to death within seconds.
Kronshtadt and Alaska are similar in that a shell room explosion is almost always a death sentence. Although Kronshtadt sometimes gets lucky with the magic ‘I get dropped to 4% buoyancy because reasons’ situation.
I completely agree, she needs at least 10 compartments to justify as a Battleship at 8.7. Or the HP value that they assign to her present compartments need to be drastically increased to counteract this issue.
I’d settle for Yamato/Musashi not exploding after nearly any hit.
We all would.
Is there a way to actually survive a shot? Stern tanking maybe? I’ve tried only taking 300 of 900 rounds, and it seems to make no difference.
It’s gimmicky but it also works with hyuuga.
Problem is you need to survive long enough to actually turn, not the easiest thing in Yamato and now we don’t even have engine steering to help with it.