I believe it will never change. Although many issues regarding the Yamato have been approved in the Issues section, approval does not equal implementation. If Gaijin truly valued naval battles, many of the problems reported since June would have been fixed by now. However, half a year has passed, and the Yamato still hasn’t received any substantial fixes.
I think they should do the opposite! They should cut down the number of hull sections by half, from 8 to 4. With 4 sections, you’ll have one for the bow, one for the stern, and two amidships. And since unsinkability loss only triggers when 3 midship sections are destroyed, by having only 2 sections there, Yamato would become completely immune to the unsinkability loss mechanic ! :D
Havent been there when Naval got heavier ships, but why doesn’t Snail implement bringing less ammo reduce your “ammo” storage feature like in GRB ? i think that 5min feature would save all ships with gaming wise “stupid” ammo locations ?
Divised ammunition is present on some ships Like Nevada or Dunkerque’s. I bring 400 shells on my Strasbourg and that completely empties the top racks making the ammo sit even deper below the waterline.
And even without that, detonation forcess for the shellroom now depends on how many shells you brought. The less shell you bring the less devastating a shellroom detonation will be.
Thanks, shame it isnt for all ships… Does bringing less for secondary make a difference?
I think so
this was a huge nerf targeted towards germany which is absurd now everyone but germany can survive barbette fires by just taking less ammo iowas biggest one set a million barbette fires and nothing you can do but die when you get one
especially with the forced auto flooding repair mechanic which even on the non advance repair system still forces repairs
It’s not stopping a dunk from sinking from flooding.
Especially if the dude shooting you is genuinely thirsty for an easy kill.
Honestly, Dunkerques, Richelieu, Nelsons and the American dreadnoughts need a buff, it shouldn’t just instantly sink (or at least flood to death) on a shell room explosion. Catastrophic damage, sure, but it’s genuinely messed up that a ship like Mutsu can lose 3 of 4 magazines and not sink but the aforementioned ships just instantly die or flood to death within seconds.
Kronshtadt and Alaska are similar in that a shell room explosion is almost always a death sentence. Although Kronshtadt sometimes gets lucky with the magic ‘I get dropped to 4% buoyancy because reasons’ situation.
I completely agree, she needs at least 10 compartments to justify as a Battleship at 8.7. Or the HP value that they assign to her present compartments need to be drastically increased to counteract this issue.
I’d settle for Yamato/Musashi not exploding after nearly any hit.
We all would.
Is there a way to actually survive a shot? Stern tanking maybe? I’ve tried only taking 300 of 900 rounds, and it seems to make no difference.
It’s gimmicky but it also works with hyuuga.
Problem is you need to survive long enough to actually turn, not the easiest thing in Yamato and now we don’t even have engine steering to help with it.
Bit of an update, lowering ammo ultimately doesn’t matter: Almost all of your remaining ammo is in shell rooms which is the issue to begin with.
360 primary, 270 secondary drastically reduces magazine size but looking at the X-Ray, that ultimately won’t matter. Since all of your ammunition is - once again - in the shell room surrounding the turret.
Tertiary ai gunners also likes to shoot destroyers and cruisers, interestingly.
Edit
Proof 1/3rd ammo does basically nothing. You’ll probably instantly die if hit anyway
Edit 2!
Here’s Musashi.
Patch notes from today. This should help.
- IJN Musashi, IJN Yamato — the ship’s internal structure has been corrected in the area of the forward and aft ammunition magazines. A bug where the detonation of the shell rooms would cause the detonation of all magazines, destroying the ship, has been fixed.
Here’s the actual changes. Less HP for the ammunition means it blows up more often, faster in fires, or both?
- Musashi:
- added another compartment
- ammunition, engine room HP reduced
- added 12.7 mm structural steel around the eight larger 25 mm turrets
- No. 21 radar couldn’t be damaged, fixed
- crew reorganised
- Yamato:
- added another compartment
- ammunition, secondary gun, engine room, fire director, rangefinder, fuel tank, 460 mm turret mantlets HP reduced
- crew reorganised
Short, non-descript answer: Yes.
Why would they do this? Serious question.
Because the devs hate the IJN and the british navy.

