YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

I only care when you said YAK9K is Op, and then why you haven’t played it, and also for the GRB records.at least we need some evidence you have some good records for CAS and then to judge if a CAS is good or not, you don’t have any record with those CAS planes that have big guns, how can trust you? the only thing you have play is ME262A-1U1, which is the worst ME262 in the game…

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For most of APHE/HE, it is, also for YAK9K’s APHE, it depends on shells’ weight and brust charge

It could just give you like 10-15 additional SP anytime you scout someone

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But in a Spawn Point system where we get no earning of additional SP from any action, and where we know that the SP discounts on aircraft are silly considering all the other strengths light tanks have these days - what else could that function do?

Cue resumed screaming about [insert any other CAS] in less than a week, I’d wager.

All while anyone else is left to pick up the pieces.

CAS nerfs help nobody, and never will. BR changes on effective platforms are totally fine, but soon we’ll have yet another set of aircraft whose BRs got bumped up massively and then not automatically lowered when the neutering happens.

Well it could be removed to make tanks easier to spade.

Dude the only reason the Yak-9K got singled out is because it was so busted and easy compared to the other CAS options.
There have always been and always will be thrrads about CAS. There Just wont be as many focusing on the Yak-9K.

Also the rejoicing about aphe damage is for all shells. If aphe stops being an absolute nuke that it is right now much more in ground will improve than just the Yak-9K situation.

I dont have to play a certain thing to see its op
The Yak has literally no bad sides compared to other planes that do the same stuff…

So now i have to constantly play CAS to prove my point?Excuse me?XD LOL
Plus i dont play blatantly OP planes to do help my team

It does its job pretty well

I could just play the F111F and spamming FaF missiles from outside SPAA range,is that a good or nah?

Frankly, it did not feel all that “busted” to use. Was it funny? Yes. But it was also much easier to swat down by any player with half a brain cell than [insert bomb truck fighter of choice for enemy nation] flying near treetop level to suddenly buzz on by with a 250-1000kg on your exhaust pipe. Cannon CAS of any kind, the Yaks included, have to fly up much higher and fly completely straight towards something to kill it, thus they are much more vulnerable to SPAAG or Fighters.

This is true - hence why in my overall proposal on CAS reform I devote so much of it to rebuffing the counters and adding new ones. Then anyone who wants to counter CAS is now empowered to do so, and the few people who steadfastly refuse out of “vehicle preference” end up isolated and ignored as little better than village idiots.

I view nerfing in principle for any vehicle class, not merely just aircraft, as inherently a bad thing for any multiplayer video game. Even if you may not like dealing with a particular something, other people do enjoy that something. To avoid accumulation of mutual hostility between different factions of the playerbase, it is much better to introduce counters to “problem” machines and empower those counters to encourage the people who feel motivated enough to complain here (or on Reddit/Facebook/VK/etc.) to instead go do something about it themselves.

Nerfs are mere one-off painkillers that do not address the fundamental problem being taken advantage of by the “problem” vehicle in most cases. THAT is why I have detested this game’s long history of CAS weaponry nerfs - none of them actually addressed the poor mechanics or overly-difficult-to-learn counters, and as an unintended consequence made Air RB suffer quite dearly for that unsolved mess. Quite a few times in just the decade I’ve been here, Light Pillboxes were totally unkillable with bombs or rockets, which would fly on through them or fall through the ground.

The datamine I saw specified HE, HEAT, and HESH shells AFAIK, unless I am mistaken. Is Gaijin actually implementing some variation of the APHE nerf that got screamed down by Russian CCs? Because I do in fact agree that while it would be painful to adjust to initially, it would be far better for the game in the long run.

well they do that for germans, why bother now?

i mean germans have panzer IV moved at 3.3 and still have worst winrate there against t-34-40. And them brits have only worst Cromwell but have biggest winrate. So its jut not true?

It was busted compared to other options. You could technically get as many kills as you had ammo. And many people easily got of with 5+ kills regularly. That is quite hard to achieve with a bomb only CAS.

I am used to solid shot so I say bring it on. The days of nuke APHE are hopefully over. And yes I ak still not over that bullshit kill from an ostwind.

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link?

My point is that any cannon CAS is inherently much easier for AA and Fighters to swat down than bomb-trucking CAS is, due to needing to go top-down on things in a repetitive, looping manner. Theoretically yes you could indeed get hilarious games with the Yak. But I saw no issue with it specifically - the issues rather are the counters to CAS in general are 1) too hard to learn & use effectively and 2) not available when you need them. The Yak was merely a symptom of those problems, nothing more. Nerfing the Yak is a painkiller to a chronic problem that still isn’t being fundamentally addressed.

I spaded the vast majority of British and French Tier 1-4 tanks and of course Swedish lower ranks, so I know too how to use solid shot pretty well.

Mind linking where you saw actual video evidence of the coming APHE nerf? Because I am interested in it finally being the thing that leads to overrated armor bricks going down to where their armor actually works (Maus, E-100, IS-3, IS-4M, T95, Tortoise, Ferdinand, Ho-Ri Proto, Ho-Ri Prod, Black Prince, etc.)

I have spaded the entire french tree apart from the last rank so yeah…

It’s all speculation but people on the forums have been talking about it.

I saw the datamine talking about HE, HEAT, and HESH. I saw some Reddit Dev Server comparisons claiming that cupola shots were doing far less damage reliably, suggesting some kind of APHE nerf. What I have not seen with my own eyes is any talk of a global change for all APHE yet.

Sure thing, where exactly?

Panzers III and IV aren’t good, full stop. People see big funny gun and equate that to them being “good”. They’re really not. They’re glass cannons forced into close quarter engagements.

When playing the Japanese M24. I’d rather see any Panzer than a Sherman, or much less a T-34. Who are way, way more survivable against me. While I can lolpen most Panzers. Meanwhile all of these tanks can one shot me, making the big funny gun a moot point.

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I have been spading the low tier germans recently and my only issue has been the my own team being useless, the tanks on the other hand are good (except the dicker max i fucking hate it)

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See? That’s because you haven’t played that.

Don’t you understand what the record means? Never played=/= constantly play

By just kamikaze?

I don’t wanna judge that, but I don’t see anything well. Where is spamming? All missed? Now I really believe all the CAS should get BUFF immediately.

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Dicker Max is fine. I quite like it actually

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The problem is, most of the tanks until Panther/Tiger are glass cannons. If you play them the way you’d play a T34 or Sherman, you gonna die quickly. It’s a less severe but similar issue to early cold war Germany.

Panzers can destroy most things, but in turn they’re also very easy to destroy. So they work better on long range maps than close quarter ones. After spading Japan till halfway, Germany and to an extent Italy are the easiest to fight because you can just lol pen them quite often.

Even Tigers are most dangerous at long range, where close range you can usually easily UFP them.