YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

Whataboutism or moving goalposts doesn’t help your argument here, especially when it comes to significant differences regarding game mechanics or vehicles and armaments that either don’t exist or never saw use on a specific platform.

Just like there’s no evidence to substantiate the existence of the Kh-38MT, there’s also next to nothing for the APHE that the Yak-9K gets to use to run roughshod over its BR range.

Both need to be removed. It’s that simple.

5 Likes

If you need evidence on everythink… we have thousand of vehicles ingame… how many of them have or had secred documents about modules, mechanics ammo and so on… if u want Realistic values in a Competitive PvP Game… u maybe should considering a different game. As this game is focused on Gameplay and not realism… i still have my tiger 10.5, pamther 2 and coelian… also the maus as far as i remeber never acutally drove anywhere or was ever completed with its suppossed to have parts… many planes never flew or where not finished, many stuff is just prototype ingame… i wonder where the hell ure supposed to get these documents to make it realistic? U cant, its that simple. And u cant proof the APHE was never build for the ns-45. Its around 80 years ago… who knows what was build and not… and if u only want production vehicles with knows charakteristics and modules… well then hundrets, maybe thousands of vehicles have to go.

Its okay if u dont wamt it because of reasons… but at the end i dont care as long as its balanced. And yes the NS45 aphe is not… thats smt i can agree on. But removing them for the reason u have no proof of it? Nah…

Except a single Yak-9K with very careful shots can kill the same amount of vehicles, no matter if they’re heavy or medium tanks as a squad of 4 people with normal fighters. Most fighters barely even have good bombloads save for the P-47 and for smaller bombs need far more precision with human movement from the opponent also counted into it. After they run out of bombs, then their armament atmost will only tickle medium and heavy tanks. But the elephant in the room is still the fact that they all need to slow themselves down with those armament loads, making them an easier target to shoot down. Being able to one-shot consistently with far smaller margin of error in a FIGHTER and straight up no mobility loss is the problem with the Yak-9K.

3 Likes

image
image

And you say this game focuses on gameplay, not realism?

If that’s the case, why do they model stuff like position of fuel tanks and the mass of fuel within those fuel tanks dynamically affecting the handling characteristics of an aircraft at fuel levels nobody will ever play at seriously?

If that’s the case, why do they model so many other tiny things about aircraft handling, including unique solutions to peculiarities of propeller plane combat like the C.205 serie 1 having assymetric wings which reduces pilot workload in flight?

Like sure, modern jets are questionable.

And sure, mission design is also questionable.

But there’s a pretty robust physics engine for aircraft all things considered. Been playing IL-2 lately, and honestly WT’s FM feels comparable outside of lack of wind (which WT has had, just turned off)/turbulence/ground handling and automated engine controls.

1 Like

What?

Wtf… this game has many gamemodes… its not even on ypur screenshot that its a team or PvP game… so much to your screenshot…

And there is a difference between being realisitc and just having the optucal models.

This game is mostl, about the optics and making stuff behave roughly like they did or do in rl or what people expect them to do while being stilla game.

I gave in the previous post enough argumetnd why a 1:1 Realistoc game is not feasable.

you called yourself a “veteran” in other posts of yours. You know it fully well what requirements Gaijin has for the addition of vehicles and weapon systems. Dont pretend you don’t.
We are not even talking about prototypes. We are talking about mockups and a non-existent aphe shell.
For something to be added, it has to be proven that it existed first, not the other way around.

At this point, you are just pretending to be ignorant and spamming dumb posts.

5 Likes

What is an “optucal”?

If you mean “the model looks like it and nothing else matches”,

then why does handling characteristics change with different fuel amounts when flying P51D? Last I checked, handling characteristics have nothing to do with optics and are a integral part of core gameplay loop (your plane trying to kill you is pretty integral, no?)

I never said i would support adding not excisting stuff mate. Dont change words around i never said.

I always said i dont mind it and i only want one from the devs… and that is balance.
And just because U say it didnt excisted dosnt mean it never excisted.

And yes i know gaijin adds stuff usually on a reallife base, but not with reallife values… as i said already before, and thats also how it should be, for balancing reasons as i said before…

There is ton of stuff that vehicles had in RL and is not added, so why would i want an APHE removed just because U dont have the secret documents of it. Wtf.

If its to strong, it should be fixed. That all i want and ever wanted. And that what i think is best for the game.

Jea sorry, writing on phone between work…

I mean the models, the optical, that u can see, combined with the characteristics.

But charakteristics cant be 1:1 in the game as they are in RL. They can only try to make it as close to the average of that vehicle as the gameplay allows.
And for me thats absolutely fine. As Making it to realistic would make the game even less enjoying. Amyone who wants 1:1 realism is really playing the wrong game here.

A community that scours archives for documents and leaks classified ones will find it if it’s real. And they tried. The best they could come up with was one that was uploaded way above and does not mention aphe.
So buddy, until Gaijin proves that this aphe existed, its just another case of unneeded, balance-breaking, overpowered fantasy element that buffs Russia exclusively as such exceptions have yet to be made for any other nation.

6 Likes

For all who say that the 45mm and the 12.7mm are weak on the YaK-9K/UT:

2 Likes

So you got shot down. As all weapon in game can shot down a plane. What preciesley is your point here?

Who saied they are weak? wtf.

APHE against other planes just suck, as the whole Yak9 series is not very great against other fighters. What your point? APHE is used against Tanks and is shredding them, not planes.

2 Likes

Well, u talk about the whole game being balance-breaking designed, not just NS-45 APHE now… so thats kinda offtopic.

Btw they indeed also buff other Nations, on prominent example is the insane buff all 335s got. Or the new Bombs many nations but russia got… or the capability to fire dumbfire missles and bombs not individually for many many USA build planes. Russian dosnt benefit from this very much. Same with custom weapon layout, the main Planes that benefited from that are Attackers and almost all USA fighters.

Before these buffs to USA the USA CAS was WAY weaker (on BR prior to gen2 jets). Also they buffed the USA 20mm by a ton…

So this argument really dosnt hold up here…

Its a Biased game, yes, but not the Low-Midtier CAS… the Absurd OP ones are in different Nations

are you blind or you need me to be extremely specific every time?

The NS-45 APHE so far does not exist, just as the KH 38MT never made it further than expo prop. Yet both are in-game despite this category having been declared as non-eligible for addition, and it still is non-eligible. These are both OP and unneeded capabilities that somehow only appear in the case of Russia specifically.
If it would have existed, the Russian community would have managed to find more than what was uploaded in this thread, which does not mention any aphe for the NS-45.

7 Likes

Jarvis, que the WhatAboutism and Goal Post Moving, Second Try, Third Verse.

4 Likes

Meanwhile a 152mm only "hit"s a plane’s wing.

U really dont want to understand do u? Is there any argument from your side to remove it other then it may have or have not excisted? How many times to i need to explain to you that there is alot of stuff ingame that never has excisted and also there is a lot of stuff ingame that had a lot more then what we have right now.

Why is that not getting in your head? Removing smt for the sake of smt may has or may has not been this way in RL is really not what we need. But this is your only argument… so what about all the other never excisting things ingame? Cause u like them they can stay? lol

The difference between a bomber acting differently in game than it would have in real life in order to be actually playable and an ammo type or missile being more or less made up should not have to be explained to you.

3 Likes