YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

KV-1s is also running fine even though in reality it didn’t. KV-2 also had lots of issues due to its weight, no issues in WT. T-34 has immaginary RoF which it never had. And so on.

Every nation in WT has “faulty” vehicles.

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Oh wow. Same i dont see KV-1 and KV-2, or T-34 or Cromwell, or Crusader, or M3 Medium, or Churchill with reliability problems. Which all had major problems untill the very later variants.

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If they are so accurate, why did Germany lose the war? Clearly German equipment was not as good as Wehraboos think it was.

Because that’s not how the game works?

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So the Yak 9 isn’t OP by your logic.

???

How is that related to german tanks?

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German tanks over preform, and do not have any of the issues that plagued Germany in WWII.
The Yak 9 cannon had issues with ripping the plane due to the recoil, otherwise it was a good tank hunter.

Therefore if the Yak 9 is OP because it doesn’t perform like it did in real life, then German is also OP because they over perform.

German tanks perform just like an ideal condition real example would.

That recoil is precisely what’s missing. You can fire several shots from it with minimal speed loss or deviation. It was not a good tank hunter because of all of these flaws and more.

We have a BR system for a reason which is the point of this thread. Also, nothing is known about its APHE shell and it is likely overperforming.

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And it is easily as known that it is under preforming. We can go back and forth about the APHE, but we will never know. You can cry for a nerf, but it could easily be that it is nerfed already compared to what it actually is.

Also I agree that it should get recoil, all of those tank hunter planes needs it.

Neither do they because nobody has been able to find any specs on the APHE shell, with some documents just calling it “AP-T” and the cannon itself being a dead-end.

Exactly what is underperforming about an almost perfectly accurate, low recoil 45mm cannon on a fighter which one- or two-shots any tank it sees?

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Who knows, surely not us

Has anyone made the case that the Yak-9K essentially out performs the cannon version of the Me262 due to it’s ease of use and maneuverability, so I could really sit at 6.3 given the role that it occupies.

Realistically, no one cares about it’s performance as a fighter, (no one is complaining about Yak 3s being undertiered in Ground RB for example) so It could easily sit at 6.3 and it’s performance would be otherwise unchanged, it’s not like tank roof armour gets much thicker between 4.7 and 6.3.

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Im using in my 6.3 lineup and is a beast. Right now is one of the most broken planes in the game by far!!!

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While this true for you, I think it’s important to consider that increasing the BR of a vehicle should come from it over performing in the hands of an average player, not especially skilled players.

Otherwise we end up with the issue of sub trees having over tiered vehicles on account of skilled player driving the BR.

I think it was Oddbawz or Oxy that pointes out years ago that uptiering certain vehicles only punishes the average player. He was using the french autoloading tanks as an example. The premise is that skilled players aren’t impacted by BR changes, if a vehicle’s battle rating increases, it generally won’t impact their performance. The opposite is true for the average or less skilled players who are in far greater numbers, increasing the BR of vehicles can render a vehicle unplayable for most people. It’ll be interesting to see how the popularity of the KV-1E changes now that its facing 5.3 vehicles, the F-32 76mm gun is going to be at the absolute limit of its performance now AS 30-40mm autocannons have more penetration than it.

You also avoid the T-77 (one of the few decent SPAA, and the only ground based threat to the Yak) spam when playing higher BRs too.

I still think the best solution is to remove the APHE or nerf it’s accuracy.

Even if German equipment was superior (it wasn’t, M4 best tonk of WW2), they were outmanufactured and were out of oil already by 1942. Also out of tungsten hence German APDS development went nowhere (they had a lot of working APDS designs, but they made little sense without tungsten cores).

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Or both just like Gaijin usually do with Germany CAS )))

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Debatable, on paper more or less, but the rest yeah.

Reliability is absolutly overstated because of ready rates, because of a shitton of spare parts and ease or replacing.

Stap good on paper, but many didnt use it/didnt even know how to use it, because secit.

Beyond that its just as good as any other tank of the time period.

Fighter performance matters in so far that the Duck and similar aircraft are awfully vulnerable to enemy aircraft and only really stand a chance if their opponent overshoots and keeps flying in a straight line afk.

Yak-9k has the duck’s air-to-ground potential while also being a capable enough fighter to use its roll rate to jink, use scissors for reversals and then play for trajectory to get a shot off on at least bf109G10s.

The idea is thus to bump its BR up so that it’s equivalent to the duck (pure A2G) rather than multirole.

I believe vehicles should be balanced around players achieving their skill floor requirement while also giving regard to their skill ceiling impact. We observe the opposite problem you describe happening constantly - a vehicle with unusual characteristics, difficult controls with incredible potential once you stop fighting the vehicle often ends up significantly undertiered due to that skill floor, leading to those who are capable of hitting the skillfloor bullying players with that vehicle.

I think it’s worse to have multiple other players made victims than to ‘gatekeep’ a vehicle to some active hours’ worth of mindful practice.

The idea is thus to bump its BR up so that it’s equivalent to the duck (pure A2G) rather than multirole.

Did you not understand that I too am arguing to raise the BR?

The point that I was trying to make was that the capability as a ground attacker is the only element that needs to be balanced, and that while it can readily dispatch other fighters in Air to Air, it is not in my opinion over performing as a fighter. I wholly agree that yes, the flight characteristics are a major part of it’s overperformance, however seeing as its battle rating can be adjusted separately in ground RB, there’s no reason why we can’t uptier it until it has to contend with Radar SPAA. My opinion is that you can freely adjust the battle rating of the Yak 9K with no consideration for its ability to dogfight as a limiting factor.

Can you give me an example, bear in mind I’m approaching this from a ground perspective only so I haven’t consideres planes or game modes other than ground RB. Additionally, your comment as far as I can tell is simply describing a skilled player achieving better results as result of practise and experience. I can scarcely imagine any ground vehicles that have such a unique and obscure playstyle as not to have mostly transferable skills, as if to say that any player thay can unlock major hidden potential in slme vehicles isn’t already overperforming in every vehicle they use and no amount of BR manipulation is going to change that.

leading to those who are capable of hitting the skillfloor bullying players with that vehicle.

I think it’s worse to have multiple other players made victims than to ‘gatekeep’ a vehicle to some active hours’ worth of mindful practice.

The text reads like you making a counter argument but I can’t help but wonder if you’re actually disagreeing with me or not.