As for the first one, it has good guns like people have said here. You aren’t in a relevant fighter, you were most likely not doing anything to evade his shells. Pick something relevant to complain about please. As to how one can rack up 9 kills in a game, it’s the same as any other slightly cas-focused fighter. He was most likely uncontested by air, in which case he has the best chance of living. Aircraft should always win against spaa so there, that’s explained.
Leave a bf109g6, f4u4 etcetera alone and you’ll see the exact same thing.
Nerfing APHE doesn’t make solid shot any better. Lower caliber solid shot will still suck, and it won’t be any nicer to use.
It was less consistent in identical conditions (based on what I saw).
It would’ve caused a lot of vehicles to change in performance, and i don’t trust gaijin to fix them quickly or properly.
And for the Yak-9K/UT, the best solution is to just remove the APHE from it. It’s a cool feature, but it’s just too OP in grb to have. Other planes are missing ordinance they had IRL for balance (and other) reasons, and the Yaks should get the same treatment.
Solid shot rewards good aim even more. You need to actually know what’s inside the tank and where the ammo racks and vital crew are and also know how to shoot the armour so that those components take damage (which can be impossible at certain angles.)
Whereas APHE? I take out any tank with APHE at rank 3 and lob a shell side-on and the tank dies. Boom, no thinking required.
Try doing the same with a comet or a challenger or a firefly. It’s not happening.
Yea. I when the Yak-9 used HVAP (I can tell what it looked like) at least they needed to aim to kill maybe 3 crew? But now they shoot brain-dead anywhere on roof and tank go boom!
Solid shot has the potential to get kills quicker if you know and can hit ammo locations due to the higher penetration. An alternative that I would be massively open to is to buff pretty much all solid shot except french 100 and 120mm. In most cases though I prefer aphe due to the better damage
Getting through armour is a non-issue if you get a flank though.
APHE instakills unless it’s a very anemic round (mostly only rank 2 tanks), while solid shot can take at least 2 shots to kill if you don’t hit ammo rack, sometimes more because spalling is too narrow at your angle of impact or you get this outcome:
Direct hit to pelvis, shell had enough mass and velocity to go on and knock the engine block out. Crewman just turned red. Far I remember, given the angle, I couldn’t aim for the bustle with the ammo due to cover and went for a safer body shot instead with less angles.
If I was in a APHE tank, it’d have been an instakill.
(like compare the angle of impact on the video vs this:
Yeah, and that’s called spalling. When soild shots don’t pen, they still make a bump on the armor which makes frags that can kill the crew with non-pen. Should be added to buff soild rounds since they are so crap rn.
If you don’t hit the ammorack with solid shot you should learn to aim. Unless you were going for crew kills. I don’t see the issue here except that solid shot sometimes doesn’t do the damage you expect. Which is, once again, a solid shot issue and NOT an aphe issue.
There’s angles and positions the ammo rack cannot be hit side on.
Angles and positions that APHE will always penetrate from, so the argument that APHE takes more skill due to having to know where to hit is moot.
And especially in case if we go back to topic with the yak-9.
A 45/70/90 degree top-down dive and strafe will always penetrate. Even crazy armored turrets have no chance at a proper dive angle (which you want to use by default to minimize time spent in SPAA cone).
Such as what positions and angles on what tanks using what round? AP keeps the penetrator for a good distance inside the tank so you should be able to hit ammo or ko crew easily. I understand that you are really new to the game and are not good yet but you can’t expect to just shoot something and get a kill.