Then why don’t you do it for us since your defending a point? Like I got a proof (as a reddit video) so at least make yours readable for us since why would we bother anyways?
HUH? Then how does it one shot my Do 217 E-2 from 2 kilometers away? And how come I saw a Yak-9 rack up 9 kills in a RB match? And HOW does it beat Japanese planes by SOMEHOW coming from their six and winning them in a turnfight? PLEASE EXPLAIN MR.I LOVE THE YAK SO KEEP THE RUSSIA BIAS?
So. War thunder is firstly an arcade game. Realistic and simulator modes differ from ab by excluding some or all markers and restricting your viewpoint. The core of this is still an arcade game. That is also why things like track and barrel repairs taking ten seconds is possible as wel as another slew of things that are not as they are in real life. How the aphe changes will benefit only bad players was extensively discussed in the thread at the time so I will only be giving through the main points. Bad players do not know how to properly peek and aim at weakspots. Good players do. If you have bad players surviving a shot they should not be due to them not reacting on time, and then they get the option of shooting back because they were not killed by a well-placed shot, that is bad. Aphe currently rewards good aim. If you can hit cupolas, mg ports etc you get rewarded for your skill in aiming with a kill. If the aphe changes went through, some tanks would be noticeably better than others. Tiger 1’s for instance become completely immune to shermans for instance, while retaining the ability to overpressure and then your aphe change is worthless because one shot still kills due to overpressure.
Why should I? It’s the original source. If you can’t read Russian, translate it.
As for the first one, it has good guns like people have said here. You aren’t in a relevant fighter, you were most likely not doing anything to evade his shells. Pick something relevant to complain about please. As to how one can rack up 9 kills in a game, it’s the same as any other slightly cas-focused fighter. He was most likely uncontested by air, in which case he has the best chance of living. Aircraft should always win against spaa so there, that’s explained.
Leave a bf109g6, f4u4 etcetera alone and you’ll see the exact same thing.
…And what is the SPAA’s purpose then?
…And why should we bother to translate it?
Adding RNG like that is a bad game mechanic.
My main arguments against the changes were:
Nerfing APHE doesn’t make solid shot any better. Lower caliber solid shot will still suck, and it won’t be any nicer to use.
It was less consistent in identical conditions (based on what I saw).
It would’ve caused a lot of vehicles to change in performance, and i don’t trust gaijin to fix them quickly or properly.
And for the Yak-9K/UT, the best solution is to just remove the APHE from it. It’s a cool feature, but it’s just too OP in grb to have. Other planes are missing ordinance they had IRL for balance (and other) reasons, and the Yaks should get the same treatment.
To serve as a worse platform to deal with air because you don’t have the spawn points to get in a plane. It’s really simple.
Solid shot rewards good aim even more. You need to actually know what’s inside the tank and where the ammo racks and vital crew are and also know how to shoot the armour so that those components take damage (which can be impossible at certain angles.)
Whereas APHE? I take out any tank with APHE at rank 3 and lob a shell side-on and the tank dies. Boom, no thinking required.
Try doing the same with a comet or a challenger or a firefly. It’s not happening.
My favourite APHE kill was probably this:
Such amazing skill, when I play my british tanks the only reason i can’t do this is because my skill devolves using british tanks.
Yep. Just remove the APHE and the war is over.
I’ve flown almost every type of prop, and so far, Yaks are the worst of them.
LOL, what are u 12?
Why I said aphe rewards good aim is that, in general, solid shot has more pen compared to aphe. You lose penetration potential for damage.
Yea. I when the Yak-9 used HVAP (I can tell what it looked like) at least they needed to aim to kill maybe 3 crew? But now they shoot brain-dead anywhere on roof and tank go boom!
Uhh…I am 13 actually. And what does that have to do with this converstaion?
Yeah, I mean after I played British (and some US) tanks I got really better in aim since Germany teaches you to shoot turret and hope boom.
Solid shot has the potential to get kills quicker if you know and can hit ammo locations due to the higher penetration. An alternative that I would be massively open to is to buff pretty much all solid shot except french 100 and 120mm. In most cases though I prefer aphe due to the better damage
Getting through armour is a non-issue if you get a flank though.
APHE instakills unless it’s a very anemic round (mostly only rank 2 tanks), while solid shot can take at least 2 shots to kill if you don’t hit ammo rack, sometimes more because spalling is too narrow at your angle of impact or you get this outcome:
Direct hit to pelvis, shell had enough mass and velocity to go on and knock the engine block out. Crewman just turned red. Far I remember, given the angle, I couldn’t aim for the bustle with the ammo due to cover and went for a safer body shot instead with less angles.
If I was in a APHE tank, it’d have been an instakill.
(like compare the angle of impact on the video vs this:
)
Yeah, and that’s called spalling. When soild shots don’t pen, they still make a bump on the armor which makes frags that can kill the crew with non-pen. Should be added to buff soild rounds since they are so crap rn.