You suggest increased reward for winning, but don’t understand that gaijin will not freely give that.
As you suggest a “larger disparity between wins and losses”, the maximum possible disparity of which is a negative or net zero reward for losing. Gaijin will not increase reward for winning without decreasing reward elsewhere (for losing) to offset that and maintain their carefully calculated economy and monetization scheme. Therefore, if your goal is to “encourage winning” by maximizing reward for doing so, the reward for losing must also be minimized based on gaijin’s constraints.
I’ll ignore the poorly veiled “skill issue” reply as it has no value in the discussion.
“Maybe galvanize the… playerbase to… improve their skills.”
Rewarding individual skill over team performance is the more efficient and effective way to encourage people to get better. You conflate winning with skill when that is currently not true. Winning in this team game is done by teamwork. Four coordinated mid skill players have a significantly higher, more consistent influence on match outcomes than one high skill player. Yes, even if nuke instant wins are in the equation.
The ability to coordinate with others is a different skill than knowledge of the game and included mechanics.
Step 1: Go to the Wiki
Step 2: Find 8.0-9.0
Step 3: Realize that half the Jets are Sabres and the other half are MiG-15+IL-28s.
Step 4: Write a counter:
Literally half the fighters you’re facing at that tier are MiG 15 Bis (E. German) and MiG-17, J-2(MiG 15 Bis (Chinese)) J-4 (MiG-17 (Chinese)) and LIm-5 (E. German MiG-19). At least half of early jets (and even upper-tiers) are Soviet planes in disguise. How do you NOT think they dominate? (and nearly 90% of the bombers are Tu-4 (both Chinese and Soviet) and IL-28s and H-5 (same plane different name).
I absolutely know that they will not freely give it. Don’t assume that I do not understand things that you have not mentioned. I am a proponent, like I have said, for lowering rewards for losing to get an increase for winning. I am not going into this again. Your explanation of 4 mid skilled players being better than one is incorrect. You are a mediocre-skilled player in ground. Get to a better skill level and see the disparity between mediocre and high skilled players.
You do realise there are games out there that punish you for losing, yes? Those games are also dead as well, in case you want to know. Nobody wants to play a game that relies teammates AND will punish you for what your team does.
Thank you for admitting defeat by calling me a noob. Very gratifying to see people who can’t argue give up and start insulting me as it is an instant argument win for me.
I know right. It’s hilarious when Russian and Chinese (no racism intended) players (and some US and EU) start cursing in chat when I shoot them down/kill them.
Ya, I mean YaK-1 (not really OP) is a really good low-tier fighter since most newbies can just turnfight and still win. (also reason why German mains are bad [they don’t know how to BnZ, etc]). YaK-4 is a bomber, but also one of the best at that tier. YaK-7 is also great, and the YaK-3 is OP and the YaK-9 is all F-ed up.
Sure, Yak 1 is ok, Yak 4 is bomber, but more specifically Yak-3’s and Yak 9’s, Try Ermin’s Yak 3 - that fker can fight jets, absolutely nutty performance.