High skillfloor does not make a vehicle bad. It’s also quite agile (roll rate), so getting that gun on target does not rely on making high-aspect snapshots.
all im saying is.
not everyone can make god instrument work. i’m shit with XP-50
From my own experience although i haven’t flown it that much since i prefer UT version of Yak-9, the K variant has pretty poor acceleration and weak engine. On top of that armament is very lacking for air to air combat.
Ofc it doesn’t matter as much if you know how to aim the 45, but you should be expected to throw away a few rounds (i’d say at least 5 and probably even more than half of it if you don’t aim as well) of your very limited 45mm ammo supply in each a2a engagement since a single 12,7 can’t do much.
And don’t get me wrong i think Yak-9K deserves to go up in GRB a bit, but definitely not to 6.0 as author of the post has suggested
Oh boy, wait until you hear about the Pe-3, or about any bomb above 500kg.
29rds of 45mm APHE has a lot more killing potential than a 500kg bomb. 3 shots per kill is GENEROUS and that still puts you at 10 kills without reloading.
Count in all the potential misses and all the ammo you waste in air2air engagements since you ain’t shooting anything down with 12,7. You also need to account for being more exposed to SPAA due to flying in straight lines all of the time.
Although Yak-9K could use slight BR increase, it’s not anything outrageous. It onky wrecks havoc when you allow it to.
No more than with bombs, and you get the benefit of being able to stay much further away since you don’t need to be almost on top of someone to bomb them.
If you have a somewhat competent teammate in a fighter or decent SPAA coverage you can keep doing CAS, but even then the 9K isn’t bad at all against aircraft. You will still have much more killing potential than other aircraft even after a dogfight.
Oh, it’s just a conicidence, that you have never, ever played any yak plane, yet you keep talking about it
get some experienec first little bro, your opinion is discarded as you lack necessary knowledge about the topic you want to discuss
With Bombs you are not even clsoe to being as exposed as you are with guns. I don’t deny Yak-9K needs to go up a bit, but this is sheer nonsense.
If you have bomb sight you can just simply stay away out of AAs range entirely and even if you don’t, as long as you are any competent, you can drop bombs from altitude of over 500m and you don’t even need to fly directly at the said AA to do so, making you much harder to hit.
And if you happen to have unguided rockets like F4U-4B for example it’s even simplier.
Gun CAS is in fact the most vulnerable type of CAS to SPAA.
Since you often dive from high altitudes and try to keep being as high as possible, cover from your own SPAA won’t be of much use unless your teammate is one of those hardcore Wirbelwind mains which refuse to play anything other than Wirbel or Ostwind 2.
With fighter coverage you can avoid threat from other planes, but AA will be just as dangerous as ever
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There are zero fighters with a bomb sight.
Takes way more skill than pointing your nose at them and clicking.
Which again, like others have pointed out, means the -4B is UNABLE to engage competent air threats for as long as it keeps those rockets. The 9K never has to ditch its 29rds of 45mm APHE.
Russia gets some of the best SPAAs at these BRs.
Yeah, I guess. It’ll be a lot nicer for people to make reasonable counter-arguments like this fella rather than asking what drugs I use.
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The game should not be as enjoyable for the loser as for the winner. War thunder is a competitive game. There should be a large incentive for people to win. One of the main reasons why I was and am still against anything that increases rewards for losing games.
A lot more than with bombs. Bombs you can toss and drop while maneuvering, and from longer ranges. Strafing requires you to point DIRECTLY at someone. If you need to be directly on top of something to bomb it effectively you are horrible at bombing.
The 4b is very competent in engaging other planes with ordnance on in grb.
Competitive requires both sides having an equal chance at victory using appropriate tactics at the same BR bracket. CAS by default removes that - there’s nothing you can do in a tank against aircraft. Having to spawn a fighter of your own does not qualify because you’re no longer playing a tank. SPAA barely qualifies - SPAA would be justifiable if we had role queue and skill-based matchmaking - then it’d fulfil a similar role as supports in Dota and League. However, as we have neither role queue nor SBMM - SPAA is again on thin ice for satisfying the requirement for a competitive game.
Spitfire Mk Vb vs Bf109F4 is a competitive scenario.
F6F-5 vs Bf109F4 is a competitive scenario.
Yak-3 vs Bf109G14 is a competitive scenario
P-51D30 vs Bf109K4 is a competitive scenario
Also insert tank pair of choice. I won’t name tanks because I’m not as confident in what the theoretical “right” approach is.
Notice the commonality though? The match-ups listed are all asymmetrical. If one side plays into the other’s strength, they lose. if one side plays into their strength, they either win or the engagement gets reset (enemy realizes they’re being baited and disengages to try and force their advantage). This creates engaging gameplay where you know you failed because of skill issue (you made the wrong decision 5 minutes ago, you couldn’t ride the edge of your plane’s performance as well without killing yourself, you got baited/greedy, you mismanaged your engine) rather than get punished for daring to exist (as is the case with all tanks and CAS). With CAS vs tank, there is nothing you could’ve done to threaten the plane in your comet/centurion/tiger/IS/etc. In the plane example, there might be one side that’s favored in the example match-ups for skill-floor or skill ceiling performance, but that’s the same as Meepo having a very high skill ceiling and phantom assassin being braindead - this doesn’t make meepo bad or PA good.
Claiming CAS vs tanks is “competitive” in a game without role queue and SBMM is the same as claiming Ariete (plane) is competitive vs the Horten. They’re not, and that’s why Ariete is 9.3/9.3/9.0 and Horten is 6.7/7.0/7.7.
Flawed logic.
If losing is not enjoyable, then why attempt a comeback against an opponent superior to you? In fact, why bother fighting an unfair fight (IE: uptiers) to begin with if the prospect is just going to be painful?
You just don’t want people to be rewarded for losing, which is also ridiculous in its own way. But generally, good competitive games aren’t balanced so one side is allowed a functional power fantasy over the other, and the side with the odds stacked against them is up for an experience that is not enjoyable. In fact, that’s actually a terrible way to make a game competitive. It’s poison to competition. You literally believe that poison to competion makes competitive games better.
The incentive to winning is being able to receive additonal rewards over the losing side, which should be enough. Many players also agree that players showing “valiant resistance” despite being on the losing side should be rewarded for fighting until the end and performing well, even though they’re ultimately let down by their team’s poor performance.
Both sides have an equal chance of winning using appropriate tactics. Spaa should ALWAYS lose against air. Why? Because it’s a less expensive vehicle to spawn in. To properly counter a more expensive unit you need to spawn more cheap units or a more expensive unit. Like all games that rely on some sort of spawn/production cost work like this. What does spawning a plane not qualify you for??? There are things you can do in a tank versus planes. Wtf is meep or pa? I never claimed cas vs tanks is competitive, stop putting words in my mouth. Your entire last paragraph is irrelevant because you go off on something I never said.
In your first paragraph you answer your own question. In your second one, which side has an advantage over the other? Please explain what you mean by power fantasy because you are throwing it around willy nilly and with very little context. By the way, uptiers are really not unbalanced at all, or in theory are not. You also seem to like putting words in my mouth. I said losing should not be AS enjoyable as winning, not that losing should not be enjoyable at all like you imply.