(to note: this did work out in the re-enactment. I only got shot down when we went for the night version and I flew too low as I couldn’t see anything from high up).
Now of course, gun cas is different and that’s where the APHE comes into play.
In my Mustang Mk Ia and bf109s, I must make a side-on pass to take out sdfkz and similar because the SAP/AP-i shell barely causes any damage and I kinda wanna spray to make sure I hit all crew members. Now, I’m not very good at gun cas in SB, and we’re talking SB but given damage models are the same - it should transfer.
With the yak APHE, which I did use in GRB (back when I was going for battlepass shenanigans and burnt out and gave up.), you could shoot from high aspect, drop 2 shells and get a kill unless it’s a soft skinned vehicle or has weird fighting compartment lay-out. It’s also nose mounted so it doesn’t interfere with air-to-air (air to air I like to have 300m convergence for wing guns, which is obviously too short for gun cas).
I don’t think I’ve died more to planes dropping bombs and catching me as I waited to shoot in the yak-9k than to SPAA.
Zerstorer runs put of ammo before you are close enough to get hit. And Zerstorer will fire early because you can as well spray and dodge from 1400m away, and with 0 crew protection, HE shells work wonders.
The only way Zerst kills Yak-9K is if it goes full ambush mode. Which means not firing and hoping enemy planes won’t notice a giant RP pinata.
It’s just that easy, pretty much. Giant, unprotected, slow, sand-yellow-colored bus with low RPM guns. Bosvark is more dangerous but it also has a lengthy reload.
Dude. The Zestorer is open top and it doesn’t even have walls like the Ostwinds before it. But it has insae tank-killing abilities tho. (I point, I press gun for 1 sec and there goes the M18.)
I’m pretty sure that was how it used to be in the past. Along with very high dispersion in full auto.
Gaijin silently changed those things over a few years and now it’s become a problem.
They need to look at the ammo again (it might be solid shot and not APHE), increase full auto dispersion, make the recoil impulse kick the nose around much more and increase the rate of overheating.
You can scour the old forum (bug reports used to be there), or the bug report website, you will find no bug reports on the NS-45 being too inaccurate. These were stealth buffs for a reason.
In fact any literature on this topic states that these Yaks with large guns shouldn’t fire bursts of rounds for multiple reasons, one of them being that only the first shot was accurate, and the rest weren’t. The exact opposite happens in game.
Another reason why it’s very easy to see that this was an artificial unsourced buff is that the stats used for the increase in deviation are copy-pasted from the NS-37, rather than being their own. This makes the NS-45 even more accurate than the NS-37 since its default maximum deviation is 0.1 degrees, when the NS-37’s is 0.12 degrees.
For context, this is how the increase in deviation is modeled in the NS-45. Each pair is a number of seconds followed by the multiplier to the maximum deviation:
And this is how it used to be, roughly 2 years ago:
Keep in mind that since then the default max deviation also went down from 0.12 to 0.1. At 0 seconds the multiplier is ommited, but it is 1, meaning that with the current NS-45 the accuracy only starts to decrease after 3 seconds of holding the fire button, while with the old model it would increase immediately.
I also like how out of the blue they made the BK 3.7 overheat in 10-14 shots when it has the same heavy flak barrel as the 3.7cm FlaK guns on ground vehicles. It’s reported but who knows how long it will take to revert that change, which didn’t even have any basis to begin with.
It was simply a stealth nerf.
And I think the rounds go all over the place when you hold down the trigger.
Not to mention that Gaijin didn’t give the BK 3.7 APHE rounds, despite the fact they are already useable on ground vehicles.
And it’s not like people haven’t requested 37mm APHE rounds for ages.
I currently have 43 “issues” created on the bug report website.
Out of those 43, only 18 have had any action from a technical moderator or developers, and some have been rejected, mostly with absolutely preposterous reasons (looking at you, M41A1 turret traverse).
Show sources, that have real values and not dreams, of a russian ww2 plane and an gun that was build just a few times that also ripped itself out of the plane when u shoot for to long… good luck with that, lol