YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

What?

…? Wait what?

Ammunition for aircraft guns of 45 mm caliber

NS-45 and SH-45:

1 - unitary cartridge with fragmentation-incendiary

tracer projectile with MG-8 fuse;

2 - cartridge with a gun-test projectile;

3 - with an armor-piercing tracer projectile.

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It’s weird that my team can spawn fighters and spaa to kill other planes, or do I live in crazy town where only there, others can spawn CAP? Since you’re so worried about other fighters.

Sure at first. Drop them from a high altitude and carpet bomb and bam, you literally have more range than the 45mm. Once the bombs are dropped or carrying very little, I have, and have seen AD-2/4s or A-1Hs all be able to defense themselves. The only time they couldn’t was getting 2v1’d

BF-109 isn’t the greatest turn fighter to begin with? Spitfires almost always can and will put turn the yak.

It may be a good multirole but 29 rounds leaves CAP difficult, and CAS good. Depending on what your ratio of CAP / CAS is.

Also what do you have your gun sight set to?

(Suffice to say, I don’t care it goes up in br, I don’t even play it. But if it’s going up it should be for the right reasons).

Dogfight, not turnfight.
There’s more to dogfighting than turn fighting.
Yaks are very good at rolling at low-medium speeds (rolling at 580-600~km/h IAS feels bad/stiff) and have very powerful flaps that almost let them float without risk of going into a spin.

And I like comparing planes’ dogfight capabilities to bf109s because I enjoy flying bf109s and feel they’re one of the more versatile fighters that exist at 4.0/5.0 without feeling undertiered, and that versatility makes them both fun to fight and use compared to more boxed in aircraft.

those 29 rounds don’t affect flight performance and can be used in any order as desired. It’s not as good at anti-air as the air targets belt, but engine/cockpit shots remain just as effective, wingshots seem to be mostly his due to lack of material to reliably fuze against.

Usually 300 m vertical targetting, but in bf109 (mg151/20), p63a5 and yak-9k, I’ve come to prefer 600m vertical targetting and then aiming as if I was using 300 meter vertical targetting to give me that little extra lead to make shooting easier. Mustang Ia/F6F/F4U-4/italian planes/japanese props/spitfires it’s all 300 meters when shooting planes. Mustang Ia I sometimes shoot at tanks with (vanishingly rare choice) and set it to 600.

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So option A doesn’t have to rely on teammates while option B has to. It is so hard to see what is better!

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This post was flagged by the community and is temporarily hidden.

[Citation needed.]

Actually, I have a counter source to that claim.

Page 30 and 31 go over the concerns with sand ingestion in the desert. In a SANDSTORM the crews had to clean their filters every 15 minutes, not every minute. Outside of the most extreme weather in the Persian gulf war, they needed to clean the air filter every few hours. And even then, deserts with coarser sand posed no problem for the M1. That’s significantly better than “firing the gun in bursts tended to damage the engine coolant lines due to excessive recoil”.

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Oh…Is bro leaking a doc? (joke)

Har har.

GAO reports are generally public info though.

This one in specific does not contain any restricted or classified info, just reports on reliability, general performance and crew feedback on their vehicles that participated in the Gulf war.

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{C3B53551-5870-4A7F-89C7-71F660D392C2}
I mean , idk about you guys. But I don’t remember Leopard 1 get one shot by a WW2 fighter. But that just me , maybe I need to read more about Cold War

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The reason why we needa change this beast of Yakolev

I remember many years ago when I was in a match with another Leopard and we were simply shoot up by two SU-6 with 37mm guns. Couldn’t even defend us with that crappy MG 3 that doesn’t even elevate enough to hit planes with.

It’s pretty stupid that you can rush a cap and then immediatly spawn a flying tank destroyer.
So unless you’re team already started the match with some SPAA, that tactic is just always going to work out, unless you get beaten to the cap rush.

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Hmm no?

Both options will be annihilated if there is a single decent CAP player.

You do understand the game time is roughly x30 real speed? Think of the speed in which you fix parts on your vehicle?

If You don’t see the difference there is no point having a discussion with You.

It is good that gaijin started giving it higher B.R.

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It’s hard to see any points with you, you’re extremely disagreeable with anyone, since you have what? 30k matches. So you believe only you are the one whom has an idea of how to play vehicles.

You literally mentioned before, that despite any vehicle, you know how to play it immediately, perfectly…

Around 65.

Sorry but again try to stay on topic as all the things were already discussed here.

It is always better to be able to fight the air and Yak always have a chance. Not to mention that no other plane in game has the same capabilities around that B.R.

Gaijin gave it higher B.R. already, I hope it goes to around 5.3

1 Like

…and how many times is there a good CAP player in GRB, may I ask?

People will operate on arguments like this, get used to it.

You can have over 5 K/D in a thing and tell them it is unbalanced but they will defend it to their grave.

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