I have said the P-51C is undertiered many many times, maybe not here on the forum but I’ve done it. Yak-3 is also too strong.
5.3/5.0 while Yak-3 is 4.3 lol
Ki-61-II is worse than Yak-3 in most ways but is 4.7 instead
Yak-3U is much simpler to fly than P-51C or P-47D28. It has literally everything except high-altitude performance and a high dive speed, you can fly it with little game knowledge and still come out on top.
A 6.3 at 5.7, a mediocre 5.7, and a 6.3. 109 K4 hasn’t been good in… a long time, and the 3U holds most of the cards. For most altitudes it climbs faster, has higher top speed, turns harder and sustains turns better. That’s all you really need to know for that matchup.
fly any balanced 5.7/6.0 plane against a 3U, flown by someone with opposing thumbs, and come back to us
what playing 7.0 is like:
(it is not very good)
a whole BR higher btw
You should take a 4.3 instead like Ki-61-I Hei. Same battle rating so it’ll be balanced right?
like most 5.7 cuz of stuff like lf mk9 and yak3u and vk
(what i want to say is that the k4 is average for 5.7 if you take all the op bs out of that br bracket)
F4U4B lost its firepower advantage as 4 cannons hardly make a difference and flaps at some point got a lot worse.
But I can’t agree LF Mk IX deserves 6.3
I mean, with all airspawn maps it is kinda busted (though once at alt it no longer climbs well…), but at least it’s slow and fragile(nowadays everything is fragile, but 3U f.e can fly with 2 wings missing).
that’s true, since apparently turntime really is the only stuff a yak-3u has for it accordin to him.
You know since he also says P-47s are unkillable to yaks, why doesn’t he fly the 4.3 P-47?
When spraying hard in a head-on, yeah, to some extent. But for normal shots - naaah.
Generally +/- 1BR is brütal.
I have killed A LOT of Lf Mk IXs in Fw 190 D9/A8/F8. These are the ultimate s*itfire counter if one knows what he’s doing.
Lf if played right, can be super annoying, i remember how I met a guy with a great dodging game and I was relatively low on ammo. I basically had to push him all the way to the deck in Ta-152H, and as we started at 4000m, it took quite a while :D
6.0 would work.
At 6.0 sits Re.2005 VDM, which is worse armed and even slower. Yet I still consider it superior because Italy is superior by definition, god damn, I’m biased (I play Italy like a lot, haha).
Anyway, I see Lf MK IX at 6.0
And 3U at 6.0 too, but only if it gets its damage model/flight model fixed, so it actually suffers penalties for missing parts of the plane - right now catching a 1-winged 3U that has 3km on you (because you thought he’s dead) requires goddamn Do-335B2, because it can move like 20km/h slower than topspeed in level flight so Ta-152H can’t even hope to get it, and Bf 109 K4 will most likely fail too.
I don’t play RB so this comment will probably be useless just as an advanced warning. But in SB I don’t have any issues with the standard Yak-3 at 4.7 due to how busted some other 4.7’s are.
Granted there’s no denying it’s a powerful aircraft but that’s only at lower altitudes, up high most aircraft can munch on them. They’re an aerodynamically clean aircraft but that lack of engine power really hurts them in spiral climbs etc. Even on the deck a 109G-6 in my experience will out spiral climb a Yak-3 and up high it’s no competition (that said the G-6 is another aircraft that could be 5.0).
That said the Yak-3U is a bit of a monster that can only really be countered by aircraft that are faster or can dive away. Slashing attacks in the Sea Fury and the Hornet seems to work well against it.
109’s can easily outclimb it and as long as you use BnZ tactics against it, you’ll be okay. Stay high too because it loses its WEP past 4km.
And please, don’t dogfight it or energy fight it. It pulls energy out of its ass like it’s nothing, so you have to handle the engagement very carefully.
if the yak-3U keeps a climb at 10 degrees, it keeps enough speed to dodge the 109’s passes easily while also chipping into it’s altitude advantage.
Locking a plane’s BR because of “just fight it above +4-5km” is not valid, it just means that you are practically stuck at said altitudes while the enemis have full access to AI units and take away your tickets. WT WW2 dogfights never take place past 4.5km
Also the 109 K-4, the best climbing 109, barely beats it in climbrate yak-3u will cover those 3km of altitude and be in an offensive position while the 109 is breaking 2.5km of altitude at an altitude where it’s not supposed to fight a yak-3u.
we dont play the same game then
the g10 is a bad joke where it is
the g14 is a g6 with some less weight
the k4 can climb good but it still gets outclimbed by the yak3u
Under that logic, all U.S planes should be moved dow, like the P-51D-30, as fights never take place above 4.5km, where that thing is actually decent to fly.
In my experience replaying the Yak-3U, the 109’s will always be above you without fail along with the Spits. That’s their advantage. Now don’t get me wrong, the Yak-3U has a long list of advantages, but if you stay above it, it really isn’t that much of a threat. And it can only dodge the 109’s passes if you don’t aim properly. Aim properly and it isn’t a problem.
It’s a strong plane undoubtedly and you have to be very careful with how you handle it to be able to take them out. No different than how U.S props have to play to take our German props who are always higher, faster, and more maneuverable than them.
You must be commiting too soon, that would only happen on extra large maps, where 90% of planes start to tap altitudes where they actually outperform the yak-3Us climbrate in a significant way to beat the lead the yak-3u made.
Some do, the P-51 D-30 is one of said examples, some don’t, like the P-47 D-28 or F8F
Also american props are pretty heavy, which means poor level acceleration, once gravity assists, things change completely.
They are also pretty good at cashing speed for AOA, it becomes pretty hard to dodge an american prop.
we are talking about the mg151/20 in this case, incredible drag, where the 109 can’t take potshots until 500m.
American props are crammed with spread out 50cals full of API-T belts, even if any pass misses a fuel tank, pilot or engine, it will end in a control surface of flap falling off or damage to the fuselage, which affect energy retention and speed.
50 cals are easier to aim that the mg151/20
if the mg151/20 lands even 1 he round the yak will explode probably, but so does the hispano cannon, which beats it in ballistics, not in belts tho or placement due to being wing mounted most of the time.
shvak cannon is a different beast entirely, full FI-T belt which due to all 20mils doing almost the same damage unlike hispanos that recieve 50/50 HE at most, almost no drag present for it compared to german 20mils and the fact all of them are clustered together means, if one lands —> 2 have actually landed.
Here’s the fun part, american props actually outrun 90% of german props, specially at sea level, the german props accelerate faster than them, that’s where the illusion comes from.
Yak-3U outturns both of them, outrates both of them, beats both in low speed authority, outaccelerates both and due to smallrange maps will end up on the higher altitude.
Yak-3U and the spitfires? is the Spitfire Lf Mk.IX which is keeping it at 5.7 and same applies to the other side
The other spitfires only beat it in instant turns and high altitude, once the spitfire runs out of speed is game over, high altitude is once again not an argument, no fight in WT takes place above 4-5km
Only notable weakness of the yak-3U is rip speed
rip speed, which is countered by diving to low altitudes, where the yak-3u just takes 30 more seconds to get down and will find itself outperforming you even harder, repeat it again and the cycle continues until you are on the deck. During the entire scenario, the yak-3u was in control.
Because the yak-3u isn’t number 1 at anything but it always comes 2-3 place in everything. While you try to pull your 2 advantages together, the yak-3U is pulling 5-6 on it’s side
Fantastic skills in ignoring of what previous man said.
That is called deafness…
Yak-3 had one of the best POWER-TO-WEIGHT RATIO. And its engine was “powerful” FOR ITS WEIGHT.
And what the BS people think 'bout P47s… For example, P-47D-27 that was in Russia (there was about 200) served as an Attack aircraft… Just because it was declined by Russian pilots as a fighter…
And yes, P-47 was an escort machine, but WTF D-28 is such a dogfighter in WT?
Isn’t D-28 OP?! Or this is “something else”?))))
I said a Yak-3’s VK105PF2 engine made ~1300hp, countering the claim that it was “very powerful”. 1300hp is not “very powerful”, certainly not for its introduction date of mid 1944.
The VK105 was lighter than the DB605 since it used an extremely outdated design inherited from the french engines it was derived from, and would be a source of continuous and insurmountable issues. Culminating in the VK107 engine, which was unfit for service.
As for the weight… a DB 601 is about the same weight, the later models make about the same power (circa 1300hp), but does it up to a much higher altitude and much earlier in the war.
Then, like I said before, the Yak-3 would be at a higher battle rating than the fighters that it outclassed, no? If it’s this much of a wonder plane then it should receive an appropriate battle rating!
They said that about most planes, including the spitfires. But they had very little use for the P-47 as a fighter regardless due to the short combat ranges in the eastern front.
It has a large wing, very efficient flaps, and pretty good nose authority. But I wouldn’t say its an amazing dogfighter lol. It catches people offguard sometimes, that’s about it.
Yup, I guess I’ll just go back to sealclubbing 4.0 planes in Yak-3(e).
Wonder if Fireball is any good, so far haven’t met anyone using it for dogfighting.
XP-55 is very good, but awkward to control in certain situations and worse than Yak in speed and climb.
Anyway, as usual, planes are overpeeforming for years now and still nothing.
But also no fix to plywood bug 2.0 or severe damage horizontal stabiliser problem, so at least they are consistent in letting the game be broken for lulz.