Place for discussion of the gun-armed Voodoos (XF-88A, F-101A, and F-101C), their flight performance, and ordnance.
With the F-101C-55-MC now confirmed via the teaser, let’s bring together and consolidate our sources to ensure that the in-game flight performance and ordnance accurately reflect the available historical documents.
The 1958 version of the F-101C SAC seems to state a L.F. of only 6.33 g
Also does anyone know what to make of the 1955 version of the F-101A SAC? It says some interesting things like there being 375 rpg that was temporarily limited to 200 rpg, and a L.F. of 7.33 g that was limited to 6.33 on 1st 115 F-101A aircraft…
Both are going to be enough for the majority of circumstances, i’d reckon you’d want to keep your speed in it and energy trap, and not outright dogfight like an F-100
Outside of the AIR-2, Only on the -101B and even then only AIM-4 Falcons, which have significant issues currently due to lacking a proximity fuse and how Gaijin computes the Centroid of a target
I don’t even think it’ll be that bad, it has increased performance, and the incredibly high wing loading worries me as to the capability of the A/C as gunfighters, something that becomes a little less of an issue with all-aspect missile engagement capability
Operationally, only the F-101B could carry and fire AIM-4 Falcon missiles.
However, I discovered some time ago that the 19th pre-production YF-101A was photographed carrying three heat-seeking AIM-4 Falcon missiles (possibly mockups) alongside rockets while still retaining its guns.
Unfortunately, this configuration was abandoned, and the heat-seeking AIM-4 Falcon was never adopted operationally for the F-101A/C series.
With my sources ready to address the issues, I’ve collaborated with @Jadenbetter-live on preparing the bug reports and with @Master_Teaz on test flying. Here are the outstanding dev-server bug reports regarding the current state of the F-101C.
By the way, since the F-101A/C’s main/only purpose was nuclear strikes, what are the chances it could get the ability to be a nuclear carrier in the game?
Yes, the fighter-bomber with nuclear strike capability was the F-101A/C’s primary mission. I am positive it could have a place in a future Nuclear Thunder 2.0 event.
By the way, according to the manual, the F-101A/C could only use the Aero 7A bomb rack, which was intended for special stores in operational service.
I do not know much about this specific rack, but I wonder whether conventional bombs could theoretically be carried on it based on technical compatibility. I have read references stating that the F-101A/C could “theoretically carry conventional bombs, rockets, or Falcon air-to-air missiles.”
It might be worth looking into the conventional bomb inventory of the USAF and determining whether any of those weapons were compatible with the Aero 7A rack.
From some small digging it seems its the same rail as the A4 centres pylon which can carry triple 500s and sextuple 250s
As well as triple 1000s and some napalm etc etc
Interesting, I wonder whether the USAF and Navy AERO 7A rack models are identical or not. I have no doubts USAF and USN used the same bombs from the 1950-60s.
i cant seen to find an air force SAC that includes the rail name so thats best we have atm i think
Its all a bit of a stretch in the first place but no harm in trying
Not operationally, but a specially modified F-101C did carry and successfully test-fire a single AIM-9B Sidewinder. That said, I do not know how extensive the modifications to that particular aircraft were.
Pg.9-10, Voodoo (Modern Military Aircraft Series) by Lou Drendel, Paul Stevens (1985)
Pg. 100-101, McDonnell F-101 Voodoo (Osprey Air Combat) by Robert F. Dorr (1987)