here you can hopefully see the inability of a russian 100mm round, fired at close proximity, to kill an M50. I know that this is a game, and does not work the same as real world. however, I think that this M50 would be split in half no matter the game.
this is just for fun, I know gaijin will never do anything with stuff like this. XD
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Is that client or server replay?
Sometimes the client replay is not displaying things correctly so you might have hit a different spot according to the server.
If it’s the server replay then yeah, that one is odd x)
That is a server replay by the looks of it.
What happened is he hit the horizontal plate above the tracks with the shell. Meaning he didn’t shoot the 5mm of rolled homogenous air the Ontos is made out of, but according to the game it’s the entire length of the plate he has to pen. So if it’s 300mm wide, that round tried to pen a 300mm thick steel plate.
Sorta like this.
This is, as far as I know, a known bug since the introduction of volumetric shells. So like half a decade. Barely any time to fix that.
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In this specific case though that still shouldn’t even matter. Even with volumetric quirkiness the shell has enough pen att 200m to go straight through the entire vehicle. I tried recreating it but there was no angle at which the volumetric stopped the shell.
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See, this where you are simply wrong, it SHOULD be an easy oneshot where the shell SHOULD be going trough the tank with ease.
However, we play a game of russian spaghetti code (remember the Hunter F6 deploying only one flap on the live server etc pp) where 13mm of steel plate are able to stop a 100mm round at 200m.