WT Naval in a Nutshell

Always put the black dotted crossbar on the enemy’s waterline. Never vertically adjust the thumbtack off that crossbar by eye, assign distance adjustment to scroll wheel and scroll up and down to keep the two numbers on the screen (predicted and actual) close, minus correction for the closing vector. Have a button for setting all vertical adjustment to zero and hit it for each new engagement to dump your current vertical adjustments (which otherwise can stack).

Moving the thumbtack down or up to aim off manually will never work because of the effects of perspective on a flat plane. 100m in front of a target can be 500m behind a target.

In RB shooting the only point of the thumbtack is to indicate if you need to adjust for ship roll. If you’re level it should always be right at the green X formed by the horizontal adjustment indicators. Stick to waterline aiming, and the whole system works quite well, especially with the new added FCS info.

I have the scroll wheel assigned to zoom, so I can get slightly closer without being too close to the ship and lose seeing the surroundings. This also keeps my focus with calculated path on the ship. When I press the max zoom button, the focus gets lost (thanks gaijin). Last 1-2 months my stupid scroll wheel is broken, so I play without it (old Razer mouse with stupid software that downloads settings from their server, instead of my own computer. If I’m not connected, my mouse pointer flies too fast all over the screen… so dumb). Razer uses special security screws that are sunk deep into the mouse (wth, is it my mouse or theirs?). I cannot get 2 out of 3 of the screws out, so I can look inside.
The problem is the game is very inconsistent. I can have matches with 8+ kills with aiming working properly and then have next match or two with 0-1 kills, as if the game is nerfing me because I did well in the previous match. Aiming works fine in one match, then it gets borked in another one, as if I’m playing a totally different game. Funny thing, it’s the same in Air and the physics change and I feel like my plane is dragging an open parachute.
Of course I get uptiered up to whazoo when I get 1-3 place in the previous match, even if it was a loss. In this case I’m talking about Arcade, as previously mentioned.

I have the worst time the first hour of play of the day. That’s when all the “magic” happens. Bad matches with bad scores, bad aiming and plenty of losses. The interesting thing is that’s the time when people tend to activate their boosters. They then complain that activated booster messed up their game. Coincidence?

The thing is, I paid extra attention to the gameplay my first hour every day. Always uptiers and most of them losses, like clockwork. I have very little to show for that first hour, then the game becomes a little bit more fair for a while, if I play long enough.

At least for me, the suck seems to reset not just every 24 hours, but even more like 12, so around the time when you get your daily reward and around 12 hours later… when the event tasks reset/change.

It’s the worst thing when you get back from work, get into the game and your first match of the day is a full uptier… day after day, after day. The crazy thing is I get more luck with boosters, if I start activating them sometime after the first hour of gameplay or something like after 4-5 matches. Some days I would test the first hour with some big SL boosters and the matches were all straight losses with sucky matches and sucky aim… like clockwork.

I still remember when I came back after 9 months last year, I got right away all 0.7-1.0 uptiers and a major losing streak (welcome back, comrade).
Yeah, some will call it conveniently a “conspiracy theory”, but that’s just my user experience over the years. I can post plenty of screenshot about it, but what is the point?