Wrong ZLT11 turn diameter, Gaijin's arrogant reply

Wheelbase from the model I made is 4.9m. Here is my bug report on this issue: Community Bug Reporting System finally had some free time to gather all our information and make an argument for it. Next up is to get the reverse speed fixed…

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Oh, I wrote the wrong word, it should be wheel track. How many is the wheel track of your model? and can you measure the wheel track of the model in the game?

Wheel track should around 2.3m. I would not be able to measure the in game model without having a copy of their model I could open into Blender. I imagine theirs is a bit larger since the model looks a bit chubbier

There is a master’s thesis of BIT in 2018.
8×8 轮毂电机驱动车辆转向稳定性控制策略研究
They got an 8x8 wheeled IFV from the manufacturer for modification and experimentation.Although the research project may be worked for the new 8X8 chassis,the vehicle for modification, judging by the photo, should be ZBL08.
There is a table that lists the parameters of the experimental platform.The thesis states that the parameters are from the manufacturer.
image

Since it is a modification on the ZBL08, and not a newly made experimental car, then I think that there should be no change in parameters such as the wheel track.

In other words, this circumstantial evidence may indicate that the distance between the center lines of the two wheels should be 2600mm.I don’t know why your model is still a little smaller.
Do you measure the track from the inside or from the centerline?

I took it from the insides of the tires, not centerline. Measuring centerline in Blender is a pain and the reference image I was looking at for wheel track I thought it showed from the insides of the wheels. But yes, from centerline of wheels 2.6m would match what I have:

Also, rejoice, the bug report got acknowledged status!

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Yes, that’s a match. I bet the wheel track of the model in the game must have been narrowed.

Congratulations! Hopefully, you don’t get sniped by that guy. the problem will be resolved soon.

08 family’s export version VN-1’s datasheet pointed that the minimum steering diameter is less than 20m.

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Oooo, thank you for this document. I will add it to the bug report as an additional source to help ensure when the devs take a look at the report they won’t deny it.

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Why are the Chinese using the Russian Ural and Kamaz trucks? They look like it in the photos.

joint exercises with the Russians

ok, cool.

Thank you for the solid evidence, I was suspended before.
It’s OK for someone to say I’m a duper without looking at the newly added evidence, and it’s not allowed for me to complain here. Awesome.
Now it’s up to Gaijin to see if he can solve the problem as soon as possible.

@ David_Bowie

Hello, I don’t know if you noticed this post, the results of its discussion and the unpleasant process.
Do you agree that the ZLT11 has a huge bug in its turning radius and will it be fixed?
As I said, the last issue about this bug passed, but the process was not pleasant. Can you give us a definitive result?

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Hello, just an off-topic question, could you help me to measure the included angle (in degree) between 73mm gun and the Atgm launcher?

It seems to have been implemented by unpacking

image

In the next issue, please make suggestions to the government for the revision of 99A: the armor block of the front light position of the car body is missing NERA, the driver’s sitting posture, the perspective modeling position of the car body is too low, the ERP data at the top of the turret in the game is different from the description performance, and the data given by the armor on both sides of the front mounted gun is far from the actual armor thickness.

seems like this affects all modern wheeled vehicles. ZLT,Type16,Stryker in particular. they gotta do something about it asap. also that ZZ mod has always been arrogant . if it aint russian it ain’t passed

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Can someone test what is the turning radius now?