If they focus on the issue itself, rather than the defense, my evidence should be sufficient. Otherwise, they will ask you to prove that the rut belongs to ZLT11.
🫡zlt11 need buff
Were you able to open an issue now? If not, I could open an issue on this, I think you provided all the necessary documents in this thread, right?
Still no.Do it ,please
What I can find at the moment is already here.
This happend when you try to upload some JPG format of pictures. Try convert to PNG format and you could save it.
You don’t appear to be. Could be an issue with file format like other people mentioned.
Solved, thanks!
Wow, it got deleted already. It seems they are ignoring all evidence.
Gaijin represents:
Give me a couple days to a week to dig around for additional information. Based off pictures alone, we already know it’s incorrect:
In Game:
In Real Life:
Suspension is far too low as well, it should be sitting up higher and there should be a large gap in the wheel well between the body and the wheels.
This video shows just how tight of a turn the chassis can make: https://www.youtube.com/watch?v=1efBGGThZeM at 2:07. I don’t know Chinese so IDK if they are saying anything about it’s performance.
This would probably be a good photo to compare with the model.
The video does not talk about its turning performance at that time, it instead is talking about the professionalism of drivers. However, the most likely way to getting this issue fixed is probably hoping somebody else will review the bug report, somebody who won’t be picking bones with every assumption necessary.
The video provides the demonstration of it’s potential turn radius.
But the real requirement for fixing the turning radius is the angle of the front wheels and the length of the wheelbase.
Okay, did some modelling in Blender since they keep denying their modelling is off, and here is what I got:
Front wheels can turn max of +/-30 degrees, anymore and the wheels will hit the front lower plate. Particularly of note is that the front chassis is thinner than the rear, makes sense though since the rear wheels do not need to turn and is often where soldiers are carried in the IFV versions. Second wheel set can turn just as much as the front but I have never seen them actually do this and are limited to +/- 20 degrees.
Here are some photos of my model (built off of orthographic views of the ZTL-11 + photos I got from your video on the raw chassis, thanks!):
You can see the wheels match up quite nicely, so I am fairly confident in these wheel angle limits.
I did some calculations, and it seems that +/-30 degrees can provide turning with a radius of 10-12m, so the wheel turning angle should be correct and agree with the source.
I also noticed that in the photo below, there is a huge angle between the wheel track and the direction the front wheel is pointing. Is this where the gaijin got wrong? I estimated that according to the picture, the turning radius should be about 13.5m.
What is the wheelbase in this case? I seem to have found an indirect wheelbase information