I wish the game had this feature, and that the reward wasn’t just 100 RP per battle. Maybe the reward from a normal match would be good enough.
I know Gaijin has never included NPCs in the game—at most, those repetitive characters that wander around the hangar like ants.
- What if, in missions, there were really interesting characters—maybe a commander for your team who gives you orders and talks during gameplay, or an allied tank—without needing an actual NPC model, but who at least communicates with players through pre-recorded voice lines and radio chatter effects!

If the commander of your team, in a tank that was supposed to be protected by the team, opened the hatch to give orders to the player.
- Cutscenes, perhaps? It would be interesting if, after performing an action in the game, players watched a brief cutscene—maybe introducing a new objective or enemy reinforcements.
This could be a cutscene showing the start of the mission.
There, the commander mentions that Raven should position the rockets… That gives me an idea—maybe the team of 16, split into two groups of 8 players, would need to complete different objectives to advance the mission? The first group, with the T-34 tanks, advances toward the enemy base—while the second group (Raven), the players with the trucks, would need to reach a specific position to fire on the base when the commander gives the order.
- I’ve thought a lot about this, but would you rather the games be historic, or just the usual mess we’re used to?
And if a group of players failed to complete the objective in time, or were unable to protect a certain NPC, a new objective might begin.
reinforcements arriving, as a result of failing to capture a target or complete a task.
Do you think a PVE mode should be a co-op campaign (as I explained in the post), or something offline? with good rewards, obviously—not the cheap ones you get from playing the current PVE.
Also, I forgot to mention that the arrival of infantry in WarThunder could open up a lot of possibilities in the coming years.