Would changing the first layer Air defense to missile's be good?

To kinda explain,
Would changing the front line spaa (that are next to the howitzer’s) to missile type spaa be good for air matches?

Medium maps like mysterious valley with it’s line of spaa would be changed to Roland’s while ec map’s could use pantsir’s for the extra range.

I think this would put off base rushing suicides and encourage some more team play.

Attacker’s/multi-roll would have more of a use destroying these spaa (Reward’s for destryoing these are increased)

And would allow the slower/less accurate bombers to destroy their bases.
(If anything, it would at least hurt the bot account’s ability to suicide bomb)

Would this be a good idea?

  • Yes
  • No
0 voters

In Air Sim. Yes. I wouldnt have issue with SAMs and stuff being scattered about as it would encourage proper SEAD gameplay.

In Air Realistic… No… matches just dont last long enough to warrant that. Its just a “nerf” to base bombers for the sake of it without any resulting reward or benefit. Attacking AI ground targets rewards very little so little insentive to “help” the ground attackers either.

Also experience with Rolands around AFs in Air Sim. They are easily defeated by flying low and ignore chaff. I can see them being more annoying that anything else. Whilst Id assume they’d apply the same thing they have in ASB where SPAA only fires at players with A2G weapons installed. They also fire at those that had it installed and have subsequently dropped them. This means you could be in a multirole, having dropped bombs onto something, dogfighting another fighter whilst defending against Rolands, which ignore chaff.

It would be very very annoying overall to be added in ARB

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