My idea of World War is an integrated land, sea and air battlefield.
This battlefield will involve land and air, and if there is a sea or a large lake, boats.
The Enduring Confrontation map begins in this state.
World War also starts in this situation, with players in command of both the blue and red teams.
The commander of each camp then arranges supply units to the borderline or directs attack forces to enemy supply units.
The player then spawns with tanks, aircraft, and ships based on the commander’s instructions.
The spawn positions of the player units will be separate at that time.
・Airplanes are airfields.
・Tanks and anti-aircraft guns are near supply units.
・They also spawn in attack and defense battle areas that occur on the ground to assist in operations.
・The navy constantly engages in coastal offensives by covering ground troops from the sea and other waterways with its guns and by securing enemy ports.
・At this time, it is desirable for the player to be able to control submarines and aircraft carriers.
The commander creates the space for the above-mentioned player units to operate and lead his army to victory on the battlefield.
What the commander can do.
・Depart supply units to the front line from the map’s driveable locations.
・Departing troops to set up a small base as a relay point for supply troops.
・Give instructions to build a small base.
・When supply units arrive at the front line, they direct the attack operation to take the area and expand the territory.
・Arrange supply ships for ports and coastal areas.
・Arrange for NPCs to prevent supply units and supply fleets from being destroyed and encourage friendly players to join player units.
・The side that does the above and gains 80% to 90% of the map’s territory wins. This is the goal of the commander.
Attached are screenshots of some Enduring Confrontation maps.
On this Enduring Confrontation map, tanks invade the front lines, naval forces engage in heavy fire and cover ground troops on the water, and aircraft defend and attack both sides.
Become the commander of the battlefield and lead your army to victory.
Now World War Mode is a game that can be won by someone who knows how the game works, with combat reservations stacked against them, and by playing cunningly.
Wouldn’t it be very fun to have a real-time strategy game based on Enduring Confrontation mode?
There is also a game that was the original inspiration for this proposed game mode.
One of it is the Battle Station Pacific competitive mode.
The other was a game called Gundam Online which had been serviced in Japan.
In particular, Gundam Online has 51 vs. 51, with 50 units on each side, but there are dedicated commanders on both sides.
I look forward to a battlefield where such a commander is present.