Why are you showing this if it isn’t an official test?
Not sure if its just me, but the Leo 2’s regenerative steering feels a bit more responsive now
They’ve made massive changes to their RS yes
Was this datamined?
Yes
do you know what has changed exactly?
Bro must’ve missed a memo here.
?? Nothing has been datamined regarding regen steering. Any differences felt is merely placebo, I’ve not experienced any major changes to it yet.
and as you said earlier thats a TES with 1217hp, not 1314
Anyone who can’t see how huge the improvement is is just being obtuse at this point
ngl I completely forgot to check the engine power on my test vehicle since the files were before the engine got buffed lol, but still further proves the point about regen steering given the significant disadvantage in P/W ratio yet still drove way better than a basic Challenger 2 with the default braking system.
16 vs 20.5 hp/ton and the 16hp/ton won purely because of regenerative steering lol
@Kobes-Kamov @Ravanex @SPANISH_AVENGER thought you guys might be interested but with the help of @Fireball_2020, I’ve modified the Challenger 2 TES (now with the correct 1314hp) neutralGearRatio value of default 13 to 10.5.
One tiny drawback is that the neutral steering takes a bit more effort to start, but in city driving, it takes corners quite well now.

This guy gets it.
It is how it should be implemented.
That looks great, its actually somewhat realistic for the CR2s neutral steering to be a bit clunky as well
I was disappointed to see no apparent changes or adjustments in today’s Dev.
Devs should just get your code straight up, you have made the best iteration of regenerative steering yet.
It should be implemented across the board JUST like this, NO TOGGLES.
This iteration is perfect not to lose speed as it is better to drive across streets. NO DOWNSIDE. Most realistic.
Eh I don’t mind a toggle as long as it’s not like the cobra button. The toggle I refer to is a setting in the menu that allows players to choose between “Experimental Steering” and it’s an on/off that can only be selected in the main menu. We have to smooth the transition from one system to another end of the day.
You humble me too much, I’m just someone that’s insanely passionate about this system that I am willing to do it for free.
Personally I think if a toggle is introduced it should strictly be something you can change outside of matches. You shouldn’t even be able to change it in a match through the ingame settings.
If you want the old steering then that’s fine, but you can’t be picking and choosing between the two in the same match. You change it before you start a match and stick with it untill it ends, then afterwards you can change it for the next one.
Also in my opinion it should be a blanket thing, you shouldn’t be able to turn it on or off for specific vehicles, its on or off for everything.
This way you keep the realism aspect of tanks not being able to switch between regenerative and clutch brake steering by keeping them entirely separate, but people who want clutch brake steering can still use it.
This looks pretty much perfect! Is that 10.5 based on real values? Just asking because it is then maybe Gaijin would accept it but if it’s just “it feels good this way” I don’t think they will implement it sadly
Also the neutral steering doesn’t look bad to me, unless there is a delay between pressing the button and it starting to move?
A toggle would be really stupid yeah. The most I can imagine is you could select a handling model in the options. But sooner or later people would just realize that regen steering is better, at least I hope so
Looks soooo much better.
Note 10.5 is derived roughly from challenger 1, so it’s in the correct ball park. The actual value is likely closer to 9.5 but neutral steering issues appear at lower values.