My point is though that for events, battlepasses, challenges, dailies and everything else you cannot play without tier lll vehicles, and with the game devolving into a permanent grindfest this means all year round.
Event vehicles are the exception as tier 1-2 event vehicles qualify with the same modifiers are tier lll vehicles.
Which means they are especially enticing to be abused to farm new players during events by not only offering easy prey, but also avoiding all the other abusive gameplay taking place at higher BRs.
God forbid if a player wants to do something useful like working on a new tech tree while completing BP tasks… How dare they multitask in a grind based game! 🙄
Exactly - some months ago i tried to use some rp boosters and started the Chinese TT - I ran in my second match in a guy with 35.000 player kills in rare rank I and II event planes - “fantastic” guy, spraying my rookie team down with aced ai gunners scorung 7 kills in this MBR flying boat.
Or when i started to build up crew points with the 2.0 Ju 88-A1. I lost in 120+ matches just 2 planes - 1 to mid-map AAA and the other to a guy abusing the 2.3 BR with the Jap 109 E-7 (took them ages to put it back to 3.0) and 177 days of fighter experience and thousands of kills in it.
Or the guy with the cannon P-51 and 12.000 kills vs 600 deaths…
Oh I understand, and I agree in large with what you have said, but I don’t think that many players abuse the lower ranks as what seems to be the consensus by many. But something that cannot be verified one way or the other. It is clear that the game does not want players using specific vehicles, and I have to assume that this is based of the “data” that they use, which is clearly skewed in much part as we can tell by the way the move things around and change BRs. Here’s an example; friend of mine, who doesn’t normally play Sim air, does the 75,000 points for the daily max in this event in TWO games . . . 2, another plays RB naval and does it in 6 games. I play the same usual 4.3 fighter line up in AB Air and can literally play 12 - 16 hours and not make it to 75k. Why? . . this “multiplier” system that is so out of touch with the game and how the majority of players play every day simply penalizes the vast majority of players. Newer players basically can’t participate, unless of course the buy premiums or already have low tier event vehicles . . . which is much harder since they are . . . new. And moving certain vehicle down to tier II is merely to stop players from being able to use them in events(where they are penalized anyway) and completely remove them from doing BP tasks. It seems to be by design and is kind of sad . . . hand hold the few, penalize the rest . . . oh well, I just play what I enjoy, I don’t “grind” too much anymore and just do BP stuff, which I can do with tier III & IV stuff easy enough and still have fun . . and that’s all I do now . . . play for fun. The grind is a bit too tough for me, being old and all . . . lol. And I don’t really play the high tier stuff much anyway, so all good . . . just a little disappointing . . . especially with this “Roadmap” and supposedly trying to make things a little easier . . . hard to see sometimes.
Gaijin just read psychology 101, everything about the game is just textbook manipulation, all these changes they make are to get you to behave the way they want you to, which in this case is pushing you further and further up the tree and removing the ability to play lower BR stuff.
They constantly move things around that ruin your lineups, changing tiers and BRs to break up effective ones and force you to play different things, same BR vehicles in different tiers seems innocent at first until you want to start researching the next tier and you’re crippled, better buy a premium tank there.
The crew lock system also exists for only control, it limits your progress to the speed they want, especially when they paired it with the rewards not scaling beyond 10 minutes, so you could only get so much per 10 minutes, and if you left you got a crew lock and your only option is to play a different nation which halfs your progress by splitting it over multiple trees.
lol . . I don’t think it’s any kind of “sinister conspiracy”, even tho I don’t agree with every little thing or some of the moves. We just get to play the game we are given as best we can. So I won’t be getting my pitchfork & tiki torch out . . . lol. And as for crew lock, it in no way was implemented to “slow progress” as you have stated. 1 reason, because players kept leaving games at the start of the match leaving their teams “handicapped” and making the games unbalanced from the start. Now this was for a wide variety of reasons, and the players have even managed to come up with more reasons now and the 1 death leavers, so . . . A few players bring a lot of this stuff down on us all, by their actions . . . just how it is . . .
I don’t think I implied it’s a sinister thing, but I’m saying they do it for a reason and it’s not just random or for our benefit, there are many obvious signs of the psychological manipulation that is common in a lot of videogames, especially mobile games.
Players leaving at the start of the game don’t exactly progress fast if they have a 7 minute crew lock, how does that not slow their progress?
The time after which rewards were capped and the time crew lock last are similar, meaning your progress is controlled per 10 minutes.
Why keep restricting events to tier 3 or above(or previous event vehicles) when we get non stop events all year and we already have event multipliers based on tier?
Let players play what they enjoy, no one likes to be “forced” into playing something else. I probably won’t use tier 1-2 cause that’s not what I enjoy the most in this game but I would like to have that option available if I feel like playing it.
On old events like War Thunder Chronicles players had to play tier 1-2 on some of the days, there was no issue then, it was hard for beginners then as it is hard for beginners now.
I understand that Gaijin wants players to play less populated game modes and tiers, like naval or top tiers but at the cost of the majority of the playerbase is a big mistake.
Not to mention that this kind of restrictions removes value from tier 1-2 premiums(or non premiums), I own most of them and I basically have no use for them since I’m either playing battlepass or events.
The problem is that there are very fun premiums and regular vehicles at those tiers that are wasted due to these kind of restrictions. We already have tier multipliers, there is no need to keep this rule at least for events.
P-63, P-51, P-47D-22/25/28, P-38J/L, F8F-1, F4U-4, P-51D, P-51H, AM-1, AD-2/4, the list honestly doesn’t stop if you play america. Germany gets the 109F-4+, SSSR gets the La-5 series and Yak-3s, quite literally ALL of the iconic WW2 aircraft are rank 3.
The tier multiplier also makes it no point playing those tiers. There is a reason no one uses the low tier event vehicles even though they qualify for the events.
I’d rather play something I like than something I don’t, and I’ve been playing the last events with the worse multipliers there are, Tier 3 Ground AB, which takes me around 25.6% of my score every match.
A few years ago I used to do events with 9.0-9.3 tanks but with the non stop CAS kamikaze madness I simply stopped playing them.
And I’m against the multipliers but if they exist then there is no point in keep restricting events to tier 3 or above.