I’ve usually frowned upon those who quit after just one death (or worse), but after Gaijin implemented these “narrow” versions of some of the maps, I’ve come to understand them a little.
I flat out refuse to play these maps. They are so freaking stupid.
Why and how did anyone thought this was a good idea?!?
Yes it’s a “You-will-NOT-flank!” version of Ash River.
Yea, I’m keen to oversee some reworks of maps to actually do proper redesigns and crap to make them better for everyone…
It’s just hard to get contact with anyone in regards to this crap.
Ash river was fine, I don’t know why they want to limit this sort of thing, players can choose where to go, if they choose to go down in the pit, then that’s their loss. They should be up top, sniping down.
I got this map yesterday in a rank 2 battle … guess what those tried who played this map the first time. They tried to go for the sniping spot at F6. We lost 5 tanks in the beginning … I tried to warn them.
The bad thing is that the orange border is not the real border.
It is and ugly decision for those maps.
These map changes initially made me unhappy but then I realised they’re great for CAS as they compress everyone close together and it’s easier to find targets. I guess it’s what Gaijin wants, so who am I to go against that?