Why the Ariete MBT still be weakened?

Why does the Ariete tank have a hydraulic pump in the new version of the test version?
It is not only the most fragile tank among top-tier tanks, but its mobility is also not superior, the transmission and track feel are very poor, and now, inexplicably, they added a hydraulic pump to it? It originally could only rely on a lightly armored turret that could penetrate, and now that’s also unusable? The armor data for the Ariete was published many years ago, clearly pointing out that its armor configuration is composite armor, not some kind of air armor. They don’t fix old problems but add new ones? Moreover, the new Centauro 2 autoloader has been confirmed in reality to load from the rear every 3 seconds. Why is it 5.0 seconds in the game, with the autoloader modeled after the M1128, and the active protection system only existing as a model?

No way gaijin just expand on the “more internal modules” lol

Because it’s a fair treatment to every vehicle nonetheless if they’re weaker than others, it was added starting with russian 2S38 and german PUMA.

Since new internal modules were voted for by the community, we’ve been at work implementing some for a number of ground vehicles. Damaging or destroying these new modules will disrupt the operation of them in the vehicle while you’re in battle.

article 8949 // Seek & Destroy Improvements & Refinements at warthunder.com

The fact that Ariete main battle tank is weak is a natural thing coming from the doctrine used in late Italian vehicles trading armor for firepower and mobility. Gaijin can and will use many ways possible to balance vehicles, specially when comes to prototypes (e.g. Challenger 3TD missing active protection system, and Centauro II (P) which can be limited to only what is presented now and new changes reserved for future variants of the same chassis).

Reload time is subject of decision by the developers, so doesn’t matter if it can shoot 3,0-seconds, if it has any limiting mechanical procedure like the M1128 Stryker with the engagement time being used to limit it to 7,5-seconds instead of the 5,0-seconds (I presume), mechanical (automatic) loading systems and specially human loading is also subject of change by the developers.

It was noticed by @Taffu92 in its own thread:

Despite missing the so feared turret basket, these changes are very noticeable, Leclerc main battle tank also recieved such changes with the FCS module extending beyond the turret down to the floor of the turret basket, I guess this is a way to fix the issues with the ‘overpen’ when comes to Leclerc main battle tank side-on, the more senseful thing to do is actually adding it to the Type 90 and Type 10 main battle tanks as they do take advantage of this “issue”.

You’ve covered it very thoroughly, mate, but what’s added in the game is the Centaur 2 production version rather than the prototype, and the in-game model already has a radar for an active protection system, so it’s not that there’s no active protection system, it’s just that it wasn’t given to the Centaur 2. As for armor, based on the information I’ve collected, the vehicle body has at least 480 penetration resistance, definitely not like in the game where ‘any autocannon can penetrate it.’ Moreover, the M1A2T was added directly into the game shortly after Taiwan just acquired it, and the Ariete C2 has been accepted by the Italian Army, yet there hasn’t been any news about it so far.

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I like the way you think about ”fair treatment„, more tanks are getting unrealistic turret baskets that act like horizontal drive, more detailed modules while T-series have invisible armor liners that absorb spall and don’t create more and don’t have detailed modules 👍

Yes, it’s fair treatment and realistic at the same time if you can’t tell. I’m not aware of any invisible armor liner in T-series tanks or whatever excuse is made to call bias into something. T-80s, T-90s, T-72s, export variants and chinese counterparts have detailed modules, I don’t get where the “No spall and no detailed modules” argument come from.

but its not forepowered nor mobile. Why gaijin keep it at top tier then?

I think this message should contain most of the things I wanted to prove, I had to do a 1 second search, you did not even try to find out where it’s comming from

I also can search for anything under one second, this is not an achievement, I also can search for things that fit the narrative I believe and this is also not an achievement, and it’s nothing special when you liked the linked post, you don’t need to search for it, call me biased but this is. Initially you liked the way I think then proceed to share a opposite position to my beliefs, come to prove nothing but spread misinformation that T-series tanks have invisible armor liners and undetailed modules that create little or absord spall. You jump from one to another in a few seconds of reading is for me incomprehensible if you’re just barking what other people say or have yourself senseful based opinions.

@Jεcka quoted a moment where people checked about spall multipliers in autoloaders that I’m certainly not aware of, but it doesn’t means that I just close my eyes, cover my ears and pretend that everything someone that has the opposite of my opinion is false. I also notice inconsistency in War Thunder as much the other guy for example why T-80s (all of them, from Soviet Union, to China and Sweden) have a invisible to the eye (since no player can see under the armor analysis without using tools like NVidia Free Cam in photo mode), 5 mm autoloader structural steel ring whereas T-72s and any other carousel-like autoloaded vehicle don’t.


Comes to the fact that Gaijin managed to “fix” this issue by not placing Ariete at top tier but a step lower. While top tier sits at battle rating 12.7, Ariete AMV, latest variant of the main battle tank is at wopping battle rating 12.3. I can’t unsee a situation where someone put money in the way to prove Gaijin that their balance decisions are not the best.

I like how the hydraulic pumps cause fires even tho the fluid used isnt flammable for if they are hit

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It’s to make them less powerful against russian MBTs you understand

Logical explanation of it is that, without it, T-80s are simply way too prone to ammunition detonation. The MZ autoloader type, unlike AZ (If i got them confused and they should be the other way around, do correct me), stores the munitions in such a way, that anything will hit the stored rounds.

We saw what used to happen to them without this invisible and artificial spall shields, they’d explode to even a singular 30mm APFSDS round (refer to early days of T-64s and T-80s in WT). Is that historical? Yes. Should they be removed? Yes. A tank model shouldn’t be artificially hand-held like this, especially when other types, are in a great deal artifically nerfed to make them an easier target i.e Leopard 2s.

Would that be good for balance? Maybe. It would call for a total reshuffle of all T-80 models, something that Gaijin will never be willing to do because they’re a bunch of lazy snobs who barely does the bare minimum most patches. But I still think it should be done, and if all T-80s will need to be moved down a BR, so be it.

bruh, what? I do have a little less sleep today, but your message is hard to understand, are you using translator or ai?

Hi! small correction. the centauro 2 added is the prototype. it has the earlier transmission and IED jammers.