Why the Ariete MBT still be weakened?

Why does the Ariete tank have a hydraulic pump in the new version of the test version?
It is not only the most fragile tank among top-tier tanks, but its mobility is also not superior, the transmission and track feel are very poor, and now, inexplicably, they added a hydraulic pump to it? It originally could only rely on a lightly armored turret that could penetrate, and now that’s also unusable? The armor data for the Ariete was published many years ago, clearly pointing out that its armor configuration is composite armor, not some kind of air armor. They don’t fix old problems but add new ones? Moreover, the new Centauro 2 autoloader has been confirmed in reality to load from the rear every 3 seconds. Why is it 5.0 seconds in the game, with the autoloader modeled after the M1128, and the active protection system only existing as a model?

No way gaijin just expand on the “more internal modules” lol

Because it’s a fair treatment to every vehicle nonetheless if they’re weaker than others, it was added starting with russian 2S38 and german PUMA.

Since new internal modules were voted for by the community, we’ve been at work implementing some for a number of ground vehicles. Damaging or destroying these new modules will disrupt the operation of them in the vehicle while you’re in battle.

article 8949 // Seek & Destroy Improvements & Refinements at warthunder.com

The fact that Ariete main battle tank is weak is a natural thing coming from the doctrine used in late Italian vehicles trading armor for firepower and mobility. Gaijin can and will use many ways possible to balance vehicles, specially when comes to prototypes (e.g. Challenger 3TD missing active protection system, and Centauro II (P) which can be limited to only what is presented now and new changes reserved for future variants of the same chassis).

Reload time is subject of decision by the developers, so doesn’t matter if it can shoot 3,0-seconds, if it has any limiting mechanical procedure like the M1128 Stryker with the engagement time being used to limit it to 7,5-seconds instead of the 5,0-seconds (I presume), mechanical (automatic) loading systems and specially human loading is also subject of change by the developers.

It was noticed by @Taffu92 in its own thread:

Despite missing the so feared turret basket, these changes are very noticeable, Leclerc main battle tank also recieved such changes with the FCS module extending beyond the turret down to the floor of the turret basket, I guess this is a way to fix the issues with the ‘overpen’ when comes to Leclerc main battle tank side-on, the more senseful thing to do is actually adding it to the Type 90 and Type 10 main battle tanks as they do take advantage of this “issue”.

You’ve covered it very thoroughly, mate, but what’s added in the game is the Centaur 2 production version rather than the prototype, and the in-game model already has a radar for an active protection system, so it’s not that there’s no active protection system, it’s just that it wasn’t given to the Centaur 2. As for armor, based on the information I’ve collected, the vehicle body has at least 480 penetration resistance, definitely not like in the game where ‘any autocannon can penetrate it.’ Moreover, the M1A2T was added directly into the game shortly after Taiwan just acquired it, and the Ariete C2 has been accepted by the Italian Army, yet there hasn’t been any news about it so far.

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