Good Time of Day All,
Background
Spoiler
There’s a youtube video that I can’t find but it’s been taking up space in my head for a few months, maybe even a year. Part of it dealt with Grind mechanics present in some video games, in addition to the purpose of Battlepasses and limited time grind events for FOMO content. In a very fotunate turn of events, several of my friends recently picked up War Thunder and are enjoying it. As a result I’m getting some very fresh perpsectives from people who don’t typically play MMOs. One of the most interesting ideas that I noted, is that they all have very finite goals within the game (Mind you these guys have only played for a few months):
- One person is only interested in Rank II US planes - nothing more
- One person decided that they’re not interested in progressing in Germany passed BR 5.7, but are having fun exploring other tech trees and they think they’ll go further is the US tech tree because they like CAS.
- One person has done a bit of research and decided that they want to make a concerted effort for Rank VIII Japanese tanks.
- No one gives a shit about events or battlepasses, they’re just interested in playing specific vehicles and nothing else.
Another thing that stood out to me having been playing MMO style games in some capacity or another for over 10 years now is the Idea that players organically arriving at a point where they are either comfortable with a game or no longer need to engage with a game. War Thunder by contrast and by virtue of being highly competitive makes it seem to me that vanishingly few players will ever be comfortable with all parts of the game, and that most players will only ever find a comfortable flow zone in very niche vehicles or battle ratings.
The key point in the above mentioned youtube video was the idea that some video games are designed to make you engage with them, long after you stop enjoying the game. This idea applies to short gaming sessions (playing for 5 hours when you stopped having fun after the first hour) and long term, you’ve been playing a game for a few months and years, but the magic is gone but you keep coming back to the game out of habit or to grind events.
When people aren’t complaining about War Thunder as a game, the next most popular complaint seems to be other players: “If it’s not balance, uptiers, or bugs that are ruining my games, it’s the one death leavers, people who don’t cap, people sit up the back and snipe etc.”. It seems to me at least, that on the whole, there is an issue with how/why people are engaging with the game.
Another observation that other people have described but I can’t prove, is that the matchmaker seems to do funny things whenever there is an event running (typically it seems to be worse), with that being said, Battlepass is an ‘event’ that’s been running non stop for as long as I can remember. I don’t know how long the Shit Teams complaints or One Death Leaving complaints have been circulating for, but I have a feeling that Battle Pass and Events are contributing to them more than any other game mechanic. My theory is that ‘not-insignificant’ portion of players online at any time, are only playing to grind and have completely disengaged with the game and are just doing the bare minimum.
Part of the reason I suspect this apathy is present in some ‘not-insignifacant’ portion is that many of the ‘Solution Topics’ seem to be based around trying to incentivise players to engage more or motivate players to do better. I wholeheartedly support anything that will make the game more fun to engage with don’t get me wrong, but I feel like the underlying issue we’re trying to solve with War Thunder, is the fact that for most people it’s no longer a fun game as much as it is a shitty casual job with a bad manager that is ruining your free time by calling you into work on your days off because there’s a new battle pass or event vehicle that needs grinding out.
Apologies for the ramble, I’m churning this out in a lunch break so I don’t have time to structure this any better.
Kind Regards,
Lukav