yep the same explosive that do hit and critical yeah that right .
i use the lock for convenience. Im just too lazy to lead all the way by myself :p
yeah that non sense update trashed the roland and the effects of “realistic missile” whatever has not been applied to the osa as it came out. what frustrates me is that they know the roland is trash so they gave the airfield rolands completely different missile charasteristics where theyre able to hit targets in situatiosn where the normal roland would never hit with the same damn missile.
They did made the missiles more sluggish, but on the dev server they were on the old model.
I cried a little seeing a missile that reacts to my input.
are you saying on new dev server the roland has the new model removed from it?
I meant the OSA, when it was first on the dev. Roland has the new flight model
As for the AF Rolands, they are the same. Just AI uses data you can not to predict the flight path better.
Climbing at about 350kts
About as fast as the AMX can do with max weapons load. But even the Jaguar which is faster than that, gets hit
It doesn’t have 20km range and can’t hit 4 targets at once and I doubt the 2S6 can hit something pull 12Gs 15km from.thr battlefield like the Pantsir can
I mostly lock stuff with IRST as it’s much more accurate so I don’t have to move my mouse that much lol.
Yes, doesn’t seem like they do anything, but also doesn’t hurt. Nothing else to use them against anyway in GSB and AMX has 120 CMs and the Jaguar has 270.
Cloud somewhere on the other side of the map:
it seems like the missiles are better as they are able to maneuver so strong that the 3point guidance does not lag behind at all. despite how strongly you lead, the normal roland missile cant do this. even with maximum lead during maneuvering it cant.
the irst does not have a good range in the Osa.
I dont think i ever felt that. Ofc there are multipel thing impacting the player sitde like ping etc, while the server one get the date where you will be in a second, and can lead correctly.
Do you have a clip of that happening ?
Even the slightest change in direction will throw off the missile as it won’t respond to user input.
So it’s destroying you from 20km out ?
just like the stormer hvm it gets countered by enemy plane/heli having a pair of functional eyes or ears or the ability to slightly maneuver and not flying straight
Range aside, my issue with IRST is that it doesn’t give me gun ranging estimates for the 30mm. I need to sort out an actual keybind for switching to IRST quickly, as I’ve been going into the menu and selecting it, lol.
this is true. in real life it does not even have irst tracker though.
the airfield rolands are able to pull through without using prelaunch lead, and the missile sticks to 3 point guidance at all times. even with a perfect lead during maneuvering from ai this should not be possible because the missile isnt maneuverable enough to pull that hard. earlier they actually had the tech tree roland model and they were trash despite ai lead
I don’t , but can probably easily get one the next time I play. Happened most matches. Anytime I tried to climb within 8-10km of the battlefield, i was shot at and rarely survived.
I have been killed by a Pantsir when flying the Gripen has to have been 15km away from the battlefield whilst I was in a dogfight Vs an F-16
I typically operate on a 15-20km death sphere if there is an S1 ping and it keeps me fairly safe. if I’m closer than that to the battlefield, I’m either ensuring I’m actively defending or flying laterally
I have a keybind and it comes in pretty handy.
When someone is in gun range I’ll use radar as well, otherwise my radar is off and have IRST set up.