I don’t know if it’s my technique getting worse or if the developers have adjusted the game mechanics. Back when I was playing Air and performing head-on from 2021-2024, the worst-case scenario was crashed with the target, resulting in “and they lived happily ever after.” But after all, both get a kill.
But over the past half-a-year, my friends and I have frequently encountered an issue during head-on in the game: only one player gets the kill, while the other shows a “crashed” indicator, even if they were already hit/on fire/critically damaged beforehand.
This is extremely frustrating. If this isn’t an intentional reduction in rewards or an adjustment to the mechanics, please fix this bug.
That seems way too much honor for a point & click action 😂
This “problem” exists at least 2 years - you will find at least 2 threads dealing with that and kill allocation in case of collisions.
Technically seen it works the other way around - meaning that somehow the player which has inflicted less damage before a collision get a kill when both collide and explode.
You can easily verify this by watching a random replay of such a collision - if both pilots are not dead before they collide: check their mission score during their engagement, the pilot with the lower score gets the kill (almost) every time.
The sole exception i see is when both parties collide and one of them kills the enemy pilot - the dead guy gets no kill as his enemy just “crashes” when exploding.