I don’t know if it’s my technique getting worse or if the developers have adjusted the game mechanics. Back when I was playing Air and performing head-on from 2021-2024, the worst-case scenario was crashed with the target, resulting in “and they lived happily ever after.” But after all, both get a kill.
But over the past half-a-year, my friends and I have frequently encountered an issue during head-on in the game: only one player gets the kill, while the other shows a “crashed” indicator, even if they were already hit/on fire/critically damaged beforehand.
This is extremely frustrating. If this isn’t an intentional reduction in rewards or an adjustment to the mechanics, please fix this bug.
That seems way too much honor for a point & click action 😂
This “problem” exists at least 2 years - you will find at least 2 threads dealing with that and kill allocation in case of collisions.
Technically seen it works the other way around - meaning that somehow the player which has inflicted less damage before a collision get a kill when both collide and explode.
You can easily verify this by watching a random replay of such a collision - if both pilots are not dead before they collide: check their mission score during their engagement, the pilot with the lower score gets the kill (almost) every time.
The sole exception i see is when both parties collide and one of them kills the enemy pilot - the dead guy gets no kill as his enemy just “crashes” when exploding.
Happened to me even from behind. I BnZ an enemy, crippled him, his plane flips around and I crashed into him. He got the kill…
Proves my point, ARB is totally broken.
I don’t know if this specific bug still exists, didn’t happened to me a long time. I avoid these sort of attacks.
In order to improve the player skill in general giving zero credit to both players looks like the better option. I mean as long as both players full commit they have usually no other options in their skill set.
That means that rather one-dimensional players would not be rewarded with SL/RP for pure point & click (=imho zero skill required) game play - they would be forced to dodge and might realize that there are other options to play the game…
Every few hundred matches you see US players dying to AI planes: Fw 190 F-8s.
They BnZ, compress and collide either with intact planes or with damaged planes. Usually the ai 190 gets the kill and the attacker crashes.
Since a few weeks / months i see a lot of guys dying to them as they come too close (somehow comprehensible as there is no ai gunner threat) as they hit the SC 1.000 and get severely damaged by the blast wave…
From what i’ve seen, none of the players crashing get the kill unless they severely damaged the enemy. if one of them severely damages the other, the killfeed will still show both as crashed but still award the kill to that player. if it shows as a kill in the feed then it means it happened right before the impact
This^^ was always like this…at least since i play the game, lot more than half-year…
The weapons, aiming and TBH some criteria i can’t really identify will affect who gets the kill…one, other or both.
Basic rule is “you have to do enough damage”…but i do get “no kill” even when shooting down the enemy…i think the odd criteria is TIME between kills…but i don’t really know how…(or if it is really this).
BTW…crashing into the enemy will NOT give you the kill.
I have more success with 0.5 cals so i guess we need to do more damage faster…i assume that you changed planes (and weapons) 6 month ago and now it feels “different”…
Disclaimer:
I now play only Ground AB…but with air combat in many games…but i used head-ons as my main tactic for a long time when i played Air (and at the time air combat in ground battles always started with a headon)
I have had friendlies exploit this to give you TKs, they fly up above and behind you on take off, shoot you and then ram into you, and it gives YOU a TK and counts you as crashed, so you lose massive SL and get an 8 min crew lock. Meanwhile they get a free repair and go straight into the next game to do it again.