Why not try decompression via MM limits?

Yes but they are immediately made less import by gaijin back tracking like we’ve seen with 10.x

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My point is, is that it is unacceptably slow.

That’s incorrect as they’ve never reduced the top BR.
10.x ground is currently decompressed, and air is still decompressed around 10.7 despite compression still existing at 9.3 air.

And 8.0, when Gaijin unfairly moved the Mig-15s and Sabres down in BR, despite them being good aircraft. This wasn’t rebalancing, this was recompression.

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0.7 instead of 1.0 would only be a temporary fix, as having less BRs in a single match would make the compression problem much worse in the future

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sounds good but it just means the hypercompressed BRs are still hypercompressed. 7.7 will still see 8.3 and 6.7 still gets battered by 7.3

making ground 14.0 max would be the better fix

Gaijin personal wumao ass sentence.

An issue with switching to 0.7 spread is that br changes would have a larger effect.

This would make fine tuning brs more difficult.

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Well, the reason why becomes obvious if you are familiar with the War Thunder community. It would have a massively negative effect on the views of forum members in the likely event of failure.

The existence of threads like these in the first place is likely partly due to the use of such ±0.7 MM during 2013-2014 period. That was more than 10 years ago. If it were brought back today, even for a week-long test, players would agitate sporadically about it, for the next year at the least. They would say things like “But the queue times were fine”, and advocate for a permanent addition of it to the game.

In reality, what would probably happen? The true result of such a test would likely be disappointing, and indicate the infeasibility of such a constricted matchmaker. Gaijin goes on to keep radio silence about it, player unrest grows, possibly Gaijin releases a news article justifying their decision to not implement the tested system. In any case, it will just serve to increase player frustration needlessly. This is part of the reason Gaijin doesn’t experiment on the standard WT modes.

The reality of the results and the opinion of the players would be far divorced. Just like it is today, it would be after such a test. The vocal minority of players would state their personal experience, anecdotal evidence, saying they personally experienced tolerable queue times. Never has this described the entirety of War Thunder.

I’ll repeat what I often say: The selection of server, the current time, mode, BR, all have a massive effect on queue time. Players who mostly play on the most populated servers, in the most popular modes, at the most popular BRs, during the most popular times, should not use their personal experience as evidence for decompression argument. Actually, nobody at all should use personal experience exclusively! It is simply anecdotal evidence, unscientific and meaningless. Statistics is what we should trust in, and Gaijin has always had the statistics about War Thunder.

Even if the test was successful (meaning queue times were acceptable), permanent implementation of ±0.7 BR would arguably still be a bad idea. ±1.0 BR variance is a very intuitive and simple system. In comparison, it’s harder to understand when you have to use decimals to describe a BR bracket of matches. Why not just decompress the BRs? That would offer the same advantages without unnecessary complexity. Furthermore, this allows for gradual change rather than the “shock therapy” than a ±0.7 BR system would be. This is why balance changes/decompression is what Gaijin is currently doing.

Those of us familiar with the War Thunder community, society, or history, will know that illogical views are often supported nonetheless. In conclusion, the two possible results of this hypothetical test are a success (unlikely), or a failure, and in either case the result would not be what you wish for.

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Propagandized person ass sentence

No matter the changes, someone will always proclaim it’s broken and unfair.

It’s just how it goes with this game that everyone wants to play and unlock, but just not get good at or spend time learning it.

It literally is though. wtf is longer queue times? This game matched me 10 time faster than CSGO and dota 2, a game with concurrent top 2 active player count in steam and I play in region where their server are not supported, how long can this game queue time be worse?

Also compression? what a joke. compression is 7 BR in 1 match, decompression is 5 BR in 1 match. and this 0.7 does not eliminate the possibility for further BR increase, it just eases up matchmaking in general and makes vehicle that used to have BR hell status because of full uptier-full downtier capability differential more playable and balanceable because they aren’t fighting constant wall in uptier and downtier.

No.

Actual BR compression does the same thing, but better. The issue is that Gaijin just doesn’t do that.

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Looooooool

Was referring to when stuff like the J35XS went up from 10.7 to 11.3 alongside a lot of other 10.x vehicles only to go back down to the 10.x bracket.

Show me where 14.0 is now 13.3 again.
Vehicles moving up and down within the BR range is not compression & decompression.
Compression & decompression is when the range changes.

Me when I see around 10.7s.

11.0 MiG-21bis
10.7 J-7D
10.3 MiG-21MF/SMT
10.3 J35XS
10.0 J35D
10.0 F-1
10.0 F-4C

Obviously they are undoing some of the changes, and in some cases making them even worse.
The game in these BRs is returning to pre-decompression.

F-4C should’ve been 10.0 from the start, the reason it went to 10.3 to begin with was because people let it frag them. Some 14 degree per second supersonic jet in the age of dogfight aircraft and BRs… yeah, it’s not going to be bees knees. It’s an ambush aircraft for air RB.

Rear-aspect missile aircraft is the art of controlling engagements with them, and aircraft like Mig-19S and Mig-17PF do that really well, tho 17PF can’t face them anymore.

19S can’t die to any 10.3 in the game when played correctly, and of course 19S can’t die to any non-missile subsonic jet when played correctly.
The biggest threat to 19S is Ayit, and even then if both go sustained 19S wins.

J7D is a massive threat in ambushing, much like the Sea Vixen at its BR, and with guns as well.

Them changing BRs is not “undoing” anything, it’s just changing BRs whether they’re agreeable changes or not. Compression is when the BR range reduces, decompression is when the BR range expands.

J7D to 10.7 is a movement that I disagree with; it is not compression cause the range of BRs doesn’t change. F-35 wasn’t added without 14.3 being added.

Disagree with movements when you feel they’re objectionable; just don’t claim they’re compression/decompression when they’re not.

The only reason it is justified in 10.0 is literally only for 11.3/11.0 jets.
Hunter F.1 or J29F facing against F-4C is just ridiculous.

Shenyang F-5, which is basically 17PF with R-3S would say hello.

Also, just MiG-19s and MiG-17PF? You also seem to forget that the 9.3BR has aircraft like the J32B and the Hunter FGA.9, F.6(NL), which can super hardly compete against the 10.3. And obviously the MiG-17PF (and CL-13B, F-2 Sabre, etc.) should never have been moved to 8.7BR in the first place.

In your universe, maybe yes? but, the community generally calls this just “compression” or “recompression". This has been the case for YEARS. Don’t try to trivialize the ridiculous BR changes that have been going on for years as just “objectionable”.

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@VF21_Freelancers Your post’s trivializing of bad BR changes by incorrectly calling them “decompression” and “compression” is downright insulting.

Stop trivializing bad BR changes via misuse of terms.

Also, I am not about to list all aircraft that out-fight F-4s and F-104s in air RB.
Air RB has many tactics at many BRs. 9.3 is the dogfight BR.