Allways i hear you sayin “realism” but the maps are far from realism. Many are Manga Style and you can tell how artifically you do hard obscuring line of sight in exchange for fantasy style maps.
Today i noticed you altered again maps just for the sake of pushing players to CQC.
Also literally every hill is in an angle where 95% of tanks cant go hull down due lack of gun depression. On top of it i see roads not on it anymore theyre at the hill on the side in an angle no car or any vehicle could drive on it because it would slide down sideways. it look so stupid and destroy a lot of immersion. Not to mention that you place literally a bush or tree at every corner where u would expect the enemy is coming from.
This all feels completly off and looks ugly. On top of it the destricted areas get altered again and again. There is so much need of possibilitys now that you completly destroyed the last 2 years ending up in a ugly looking fantasy lala land with no real life logic anymore.
Just sayin…
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I give it a meh 2.7. No caps no cursing.
That said, I agree with much of what you wrote.
A lot of it is user expectations from other games that have exaggerated terrain and of course a focus on CQB. So Gaijin panders to that.
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Realism is close to far ranges.
Having only far ranges would be as unrealistic as having only close ranges.
If you want to argue that players are preferring specific maps when you’re playing, go for it.
Your post however is a general rant, and it makes a base claim that is itself incorrect.
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Because Gaijin likes to make poorly designed CQC clusterfuck knife fights
cuz they want cqc for brain-free engagements
gaijin thinks the players want flat terrain bar fights of maps.
dont get me wrong i enjoy them on occasion, especially in a heavy tank in a downtier but i will always prefer a map i can hull down snipe or flank&spank rampage my way though an enemy team.
Not exactly accurate. You just havent found the sides of hills to abuse fully yet from the sounds of it.
theres a couple of those on maginot line that are really dumb
its like they make a PNG for the floor texture and then do the topography with basic blender tools
i miss this spot of 38th parallel. the other side has a much easier to abuse spot still yet i cant scout things here any more.

So much red zone instead of making maps for tanks
also let us have traction. stop claiming a 30 degree hill is too much for tanks that could do 45degree hills like its nothing
BVVd_ answers these questions in the Q&A with War Thunder Game Director Viacheslav Bulannikov! video himself. For simplification: Larger maps are not considered because don’t bring the instant action expected from smaller maps, quick matches means more movement, more movements indirectly means money. If at least ground simulator mode had specially-made larger maps for compensation, it’s very frustating at some point.
Could be worse, at least its not enlisted maps
At least in SB you can dodge suffering the atrocious maps via plane…
Do love me some 10 minute queue to get Sweden tho, absolute treat that is.
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