From what I could gather, the APKWS system is simply an addition to the hydra missile system, where in between the rocket motor and the warhead is the guidance section, and being so, is modular with any hydra motor/warhead combination. Why is it that in game, there is no variant with heat?
Was suggested a myriad of times to no avail even though there is now more APKWS variants including ones which are proximity fused and sport HEAT warheads.
Gaijin just does not seem to care about the weapon system since it’s introduction.
dont worry
china gets what is functionally HEAT APKWS and in bigger launchers on JF17
just ignore that all US vehicles are missing it and only get the 7 round launchers instead of the 19 round ones they could
That’s disgusting of gaijin
Munitions are one of the few things the developers use as a balance factor.
Italy gets a Turkish premium helis with what is also basically APKWS
Funnily enough, HE and SAP APKWS have SP cost as hellfires… (I made this suggestion a while back, feel free to vote on it if you want Recalculation of Laser Guided Rocket Spawn Point cost )
So here we have a pseudo F-16 with launchers that we can’t get on objectively worse American multiroles…
We also have things like the JAS39A firing missiles it doesn’t even have the radar to be able to use :)
(It’s radar doesn’t have a CW illuminator IRL so it was never able to use and never used the RB71 IRL)
Fair enough… I rest my case :)
ok, so how would HEAT APKWS cause a balance issue?
given that it is functionally in the game already on a single chinese plane, and not causing any balancing issues
No idea, i don’t handle that at all and sadly have no contact with the developers.
Yeah, I know. If it really did cause that much of an issue, I just hope that they eventually add some sort of munition/modification based dynamic BR system, as some vehicles definitely need it.