Why no heat APKWS?

From what I could gather, the APKWS system is simply an addition to the hydra missile system, where in between the rocket motor and the warhead is the guidance section, and being so, is modular with any hydra motor/warhead combination. Why is it that in game, there is no variant with heat?

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Was suggested a myriad of times to no avail even though there is now more APKWS variants including ones which are proximity fused and sport HEAT warheads.

Gaijin just does not seem to care about the weapon system since it’s introduction.

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dont worry

china gets what is functionally HEAT APKWS and in bigger launchers on JF17

just ignore that all US vehicles are missing it and only get the 7 round launchers instead of the 19 round ones they could

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That’s disgusting of gaijin

Munitions are one of the few things the developers use as a balance factor.

Italy gets a Turkish premium helis with what is also basically APKWS

Funnily enough, HE and SAP APKWS have SP cost as hellfires… (I made this suggestion a while back, feel free to vote on it if you want Recalculation of Laser Guided Rocket Spawn Point cost )

So here we have a pseudo F-16 with launchers that we can’t get on objectively worse American multiroles…

We also have things like the JAS39A firing missiles it doesn’t even have the radar to be able to use :)

(It’s radar doesn’t have a CW illuminator IRL so it was never able to use and never used the RB71 IRL)

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Fair enough… I rest my case :)

ok, so how would HEAT APKWS cause a balance issue?

given that it is functionally in the game already on a single chinese plane, and not causing any balancing issues

No idea, i don’t handle that at all and sadly have no contact with the developers.

Yeah, I know. If it really did cause that much of an issue, I just hope that they eventually add some sort of munition/modification based dynamic BR system, as some vehicles definitely need it.


new HEAT APKWS clone dropped

on a heli this time

and still no HEAT APKWS or 19 round pods despite this getting 12 round ones

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Crazy to me that at a minimum helis with APKWS don’t get HEAT rockets when things like this pop up.

And yeah, I don’t understand the aversion to giving the APKWS the expanded LAU pods, there is a myriad of documents which state such is possible.

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Aviation week x bae video on apkws, the actual system is an inter-stage, they use whatever warheads and fuses are available, including heat warheads and vt fuses.

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14 KM lock range? seems a bit more than the 4 we have in game… desperate to create a bug report but am pretty awful at it

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I think the answer here is that they’re basically a drop in replacement for hellfires. Seven heat rockets in place of 2 hellfires would have been absolutely diabolical for the heli’s that were at 10.3. I think that’s why they don’t mind giving them to high br vehicles like the chinese and Italian ones that already have fnf weapons.

Greetings from today, this was changed the HE before it went live, however there is also the chance of using the FZ319 Warhead which is HEAP
https://community.gaijin.net/issues/p/warthunder/i/vq6bgMyHOF8A
Or just straight up the chance to mount the guidance kit onto the FZ49

more like hellfires are a drop in replacement for heat APKWS with how straight of a line they take when they are supposed to loft a lot higher

I honestly don’t think the heat warhead would be all that powerful, it’s not tandem, relatively low pen and the kinematics of the missile are really bad.

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https://community.gaijin.net/issues/p/warthunder/i/AxOiMkOMK190
For some reason I couldn’t upload images but I made one anyway.

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