Grom 1 was removed because it was a long-range GPS-guided missile.
The Rafael has 6 (by stat card) 37-mile GPS-guided missiles that can then be converted to laser or IR guidance.
So we removed a long-range missile that is only GPS-guided and added a long-range missile that is more than GPS-guided.
but all of those arent Laser or IR guided? the AASM is no doubt the best weapon in the game for air to ground right now, especially the IR version which allows for the user to not need to lock a target themselves, just fire towards the enemy spawn and it’ll lock itself.
Essentially acting as a amraam but for ground targets, launched in GPS mode and pitbulls in IR mode
By comparison, the Grom-1 has over twice the maximum range I believe, but that doens’t necessarily matter. What matters is what this implied, and that was that even under less than very optimal launches it was still able to reach very far.
I believe bases are roughly 60km or so from your AF, which the Grom-1 could easily do after a gaining a bit of speed. For the AASM I imagine you would need to climb to very high altitudes first for it to even get close, to the point if you tried, the time spent doing this would at least be fair in Gaijin’s book. But I am not sure if anyone tried on the dev.
As for the other guidance modes, that’s all more important for CAS, which had nothing to do with the removal of the Grom-1. If it was, then the Kh-38 would’ve been removed as well.
Yes, Gaijin apparenlty did not like that because it made farming bases in air modes (like sim) too easy. And you know, can’t have an easier time with the grind…
I disagree, the fact that the AASM can be fired at the enemy spawn from 30 miles, and return and land and have the AASM autopitbull on ground targets is far better then the firing from 20 miles with laser guidance on the kh38.
I mean, being that only one nation (and one plane) has such capability, it would cause a potentionally unfair advantage in the grinding aspect. If you keep bombing all bases, then others can’t, unless they want to camp base respawns which is still takes away from their efficiency. This only mainly applies to sim though (where people can join mid match), ground and air modes would not really have much of an issue with the Grom-1.
Sadly restricting weapons for certain gamemodes isn’t technically possible apparently, that’s at least what I read when somebody suggested that.
Not completely sure, but I heard that the IR+GNSS variant would not switch to IR guidance when used in GPS mode, but I am not completely sure about that. Anyway, you can already do that with any IR weapon, ableit with LOS prior to launch (just lock ground on the spawn, and it will go from POINT mode to TRK mode whenever it gets into range and it sees a target, chance of capturing something is kinda low though, as the seeker does not scan.
If we go based on files, which i trust far more then the stat cards, the max range is higher on the files.
File shows the KH 38 going 25 miles and the true range of the AASM at 43.75 miles despite what the stat card says (as always expected stat card to be wrong, but normally its wrong in the other direction)
Doesn’t the glide bombs in general present the same issue as the grom-1? Sure you have to risk yourself a bit more but in the end you can also destroy bases from far away