Its not as easy as you made it sound and multipath does not give you 100% radar missile immunity. Multipathing requires you to fly no higher than 60 meters above ground for it to work, and depending on the map you get, this can be easy or near impossible to do because of the terrain + trees.
A while ago, multipath ceiling was 100 meters above ground and it was pretty easy to do, but now it is 60 meters, which is not that hard but do take some practice. And what I meant when I said that multipath does not give you 100% radar missile immunity, I am talking about when the missile comes at a high angle (essentially diving straight down at a target), multipath will not work and you will die.
Multipathing is a real life phenomenon, and it certainly is a needed feature in the game. Without it, top-tier air is just fox3 spam simulator. Fox3 spam is already as bad as it is at top tier, no need to buff it.
Multipathing is the only thing keeping top tier from being an insanely boring, one dimensional BVR jousting festival.
Change my mind but Multipathing realistic or not allows for medium to low range engagements alongside BVR and makes more than one type of plane viable
Planes like the Mig-29SMT have nothing against Eurofighters in full uptiers. Maps are too flat to allow for terrain masking.
Anything that isn’t a gen 4+ or 4++ aircraft is just going to be left behind.
My average alt in ARB is 10k-20k ft. I have great fun without multipathing. (this isnt just the Typhoon, this is my average alt these days in both the F3 and F3 Late)
I’ve spent the better part of the last 3 years prior to the MP reduction hating higher BR jets because i found it insanely boring to never fly above tree top level. With the reduction of MP and hopefully a further reduction again in the future. Aircraft can now operate at higher alts without being DOA. Took me a while to break that habbit. but once I did… my god its so much more fun to play.
Top tier aircraft are designed with BVR combat in mind, not gunfighting, especially wiht hte current imbalance between those with HOBS WVR missiles and those without. To be brutally honest, if you dont want that gameplay. Then you shouldnt be playing top tier.
I had an entire year of basically being AFK every match in the Tornado F3, because our primary (and pretty much only viable) weapon was nullified simply by flying low. The 60m reduction was the biggest buff for the F3 it has ever gotten and reduction to IRL 33m MP height for the Skyflash would be another massive buff. So long as there are aircraft that CANNOT dogfight and require their SARH or ARH weapons for any semblence of justifcation for their BR, then MP should not be a get out of jail free card. 100m was oppresively bad. 60m is a lot better, but a reduction to 40m would make it an extremely niche tactic to use only in highly specific circumstances. Short of MP set for individual missile systems, 40m would be a reasonably accurate average imo.
Not really if everyone is doing it in fear of getting SARH’d. Flying 100m from the ground isn’t that hard and it made you almost invulnerable to one missile type.
Exactly, BVR is viable ,its not meta, because everyone charges into the middle of the map like a headless chicken, but its viable. And so is lawnmowing until you get into a position where your plane has a chance. If Multipathing was gone or nerfed significantly every game would play the exact same and everything thats not an F15 or a Typhoon would be borderline useless. I think that BVR needs more opportunities for rewards (defeating missiles etc) to be more attractive to players but having more than 1 viable way of playing top tier is worth more than realism in this case imo. @Grossaaaa 100% agree but Gaijin seems to be allergic to making different maps for different BRs
I’d like to bring up the fact that aircraft within the BRs where genuine BVR exists aren’t all necessarily capable of it on equal levels or at all for that matter, take the 4th gen aircraft without ARHs, and especially in their stock configuration. How would you suggest they fight on flat maps for example against spaded aircraft with full loadouts at high altitude, should they simply notch all missiles coming at them from different angles, which would effectively nullify the notch and having to fight against them with fewer and worse missiles? This is a ridiculous post in my opinion that voids the very real tactic of keeping low to try and bypass radars practiced even today by pilots and voids the existence of lesser platforms incapable of matching the performance of top tier aircraft, at least initially. I will agree however that the multipath floor should vary by system, if you could get a source for that information.
Yes of course, I do think even 60m is a lot of space to play around with, it should actually be difficult to multipath a missile, not just >Radar track on RWR >Go below 60 meters >Missile goes stupid. It makes no sense to remove it but MP shouldn’t be the meta either.