Why KA50 still able to kill even when dead?

Alright, we all know how cancerous the KA50/52s are, blah blah blah, let’s not talk about that again. But seriously, the fact that they are capable of killing players even when they are shown as dead in the killfeed, how has Gaijin not fixed this for several years? It’s such nonsense, it’s so blatant in the balance of a game. If at least they were easy to kill, but not even.

Does Gaijin plan to fix this not only for the KA50/52 but for all vehicles in general?
I genuinely wonder about this because I am really confused.

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The same way an alive pilot can launch missiles while the plain is burning to the ground.

Just because the vehicle is classed as destroyed and missing major component does not mean it is “dead” even though it is dead.

Shoot at it some more.

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Well yes, I know, that’s exactly what I’m talking about and it’s problematic.

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Imagine this : You are fatally wounded in combat, you are surrounded with a bunch of enemies walking onto your position - you have a hand grenade and able to pull the pin to take a few of them out with you…

Other games gave you the “Martyr” ribbon.

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Yes, once again, that’s the issue I’m highlighting here. And even if it were intentionally a “last stand,” in the games we know that have this mechanism, we’re not at full capacity in that moment. For example, in CoD, during the last stand, we only have our pistol. Why does the “last stand” in WT allow full capacity for certain vehicles?

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Shameless Plug

If it ain’t a bricking falling from the sky it ain’t dead.

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Yes, and it’s problematic.

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Imagine this …game working as advertised .

Your posts must be sponsored by some politician since you are giving them run for their money in B.S department .

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Personal attack is not a way top win an argument.

But if you have a issue with dropping a helo and rely purely on a one sided mechanic without being able to take every aspect into account then maybe, just maybe, shoot better.

That said, there is also a reason why BDA is a thing with visual inspection. I stand by my point - shoot some more.

That said, there is also a reason why BDA is a thing with visual inspection. I stand by my point - shoot some more.

What do we do when we’re firing at full capacity? How do we deal with a KA50 flying at 90° above our heads? How do we handle its APDS rounds that destroy the breech or the cannon?

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  1. Find a good group of friends to play with. The kind that will favor teamwork over rushing a point. The kind that understand that sector control is better than holding full throttle into a fight. The kind that assist each other.
  2. Have a good SPAA - More often than not no one wants to spawn in SPAA. With that, there is no shame in spawning with SPAA first on heli-prone maps. We know that some maps favor heli rushes more than others.
  3. Key binds. You can separate your turret mount MG from your main gun. Meaning you can get better fire solutions quicker when seeing a approaching threat - like a heli rush
  4. Commend the player that managed to null your team with a single vehicle, they worked hard for it to take a fragile piece of equipment into battle and to sustain said fragile piece of equipment in battle.
  5. The most important one - dying is part of the game. Though dying less in game from the same thing is called skill development and lessons of history. Quicker reaction next battle will yield better results.

I too used to complain about the so called “heli problem”. Then I started dealing with it - example

I dont talk about mi24 but KA50

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Heli is heli, reaction is the same.

Only real difference is the fact that the KA does not require a tail to fly.

Ye, MI is in the last video I linked, but message stays the same. On that map I expected a heli rush. I pre-positioned for a heli rush. I spotted the heli rush. I countered the heli rush.

On most maps you have direct line of sight to the forward heli base if you know where to go.

In the previous video I sent a well placed dart through the engine converting grief per second to brick. But if you really want here is a second clip of a dart through the engine on a KA, specifically.

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KA can kill all defending SPAA’s before any of them can even lock it .
BTW KA flying without tail and still capable of perfect accuracy is such realism that is belongs in Game of Hitpoints .

As long as the game is registering you as dead then you should not be able to use any of your weapons at all. if your willing to and can fly back to base and repair, then that’s totally fine, but if your continuing to fly around dead you should be rendered combat incapable.
This should be the standard for all aircraft not just helicopters.

And on a semi related not the ability to first spawn helicopters as whole should be removed. increase their SP costs for all ordinance across the board.

Ground RB is indeed a combined arms game-mode, that is true. But at the end of the day you should always have to spawn in a ground vehicle before being able to spawn anything else.

The issue is that the KA-50, KA-52, and all dual-rotor helicopters in game should not be able to fly in 99% of the scenarios where currently they are “dead” but can still fly:

  • Taking out the horizontal or vertical stabilizer should make the helicopter unflyable above ~100km/h due to how little authority the rotor blades have at such speeds (it would just start pitching, yawing, and rolling uncontrollably and crash into the ground).
  • If the entire tail section is shot off, no matter the speed, the center of gravity should shift so much that it pitches straight into the ground and crashes.

A more apt analogy would be trying be a martyr with your hand grenade but your arms and legs have been shot off, so you can’t do anything more than fall on your face.

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Basically the only way to shoot down a Russian heli (or any heli for that matter) is keep shooting it till it hits the ground and explodes

Ka50/52, They are very solid helicopters in real life, and in many cases the game deems them ‘dead’ because we cut off their tail, but they fly peacefully without a tail. Anyway, this is a question of balance, I don’t think it’s a big problem, they are not helicopters with tail rotors, so when you rip off their tail, be aware that they are stable enough to counter attack, even because the ballistic computer One of the most advanced helicopters in the game keeps its sights on the cannon or missile, without the need for player intervention

here, they fly without tail.

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Because it’s a plane not a person

Spaghetti code, “all” helicopters ”die” when their tail gets cut loose. This exception goes to the Камов 29/50/52 helicopters, because they don’t need a tail to fly properly. So it’s displays them as “dead” when they are still able to fly, and to think it’s been like this since it was added and still not fixed is wild.

There are some more knowledgeable people out there than me, but I do know one possibility is the engine, one of the two that powers the rotors isn’t technically needed, it’s just there in case of one being taken out of action, or just failure to function properly. Remember “Severe Damage” counts ”severe damage” as a kill.

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