WHY ? IT'S A JOKE ? Snail I love u... Anyway forget this

Look at this!! ALMOST 4,000mm of armor at less than 5,600KM distance with the best shell from the IJN Yamashiro against it.


Now I know why I can’t finish off these ships from more than 12km or less than 6km away, THEY SIMPLY HAVE 4,000mm OF ARMOR.


You have no chance of penetrating them at any distance, in spots that should be FATAL at minimum distances of 6KM or less, but they can penetrate you from more than 14KM away and hit your battleship’s ammunition without any problem.

I’m going to use other ships as an example of the armor lie in this game’s naval fleet at top tier, and the difference you feel when playing with nations where the only good thing is the guns. And even with them being the BEST, you WON’T PENETRATE ENEMY TOP TIER SHIPS FROM LESS THAN 6KM AWAY

It’s impossible to penetrate them. You’ll face them, and you won’t penetrate them at less than 6KM. Imagine at 14KM, 12KM, 10KM, 8KM, 7KM.

These calculations are wrong. Not even ships in the real world had that much armor! In fact, they were practically unusable after a few rounds at distances greater than 18KM.

I can’t risk shooting at them from absurd distances, but they can penetrate me even though I’m also considered a BATTLESHIP from over 14KM away with a one-hit kill to my ammunition.

I don’t have time to fight back because the useless BOTS in this game have 100% accurate aim at any distance. When it’s not a game BOT, it’s an unlucky cheater farming the event with their five secondary accounts.

It’s completely frustrating to have the best guns among all nations when you’re FORBIDDEN from penetrating entire sections of a ship at less than 6KM or 11KM.

(It doesn’t matter what ship I showed in the screenshots you won’t penetrate them.)

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IDK naval by any means, but it kinda makes sense at that angle that you couldn’t pen it from 5000m (3.1 miles D: )…but i have not played a single naval game
some pics even show 10,000m (6.2mi :O )

EDIT: looking it up, didnt realize that distance isnt farfetched lol

The angles shown should penetrate them. In fact, if it wasn’t possible to penetrate, the game would show a different message than what you’re seeing in the screenshots.

Either way, it SHOULD penetrate (even 5.7 ships) at less than 6KM.

No ship would withstand fights at less than 15KM in reality (I know the game isn’t real life), but having the enemy, along with your own team’s BOT, penetrate and one-hit kill you when you SHOULD also have the SAME or EQUIVALENT protection is frustrating.

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Is there something wrong with the model? Is it just they are different ships from different countries using different guns and ammunition? IDK about the values they show, they’ve been kinda wonky in the past, at least with tanks. Does volumetric play a part here?

Also seeing the Sharnhorst is 20ish years newer, this is from the wiki “Being an interwar battleship design, the Scharnhorst is exceptionally well-protected, especially when compared to the Great War-era dreadnoughts that are quite common at her BR.” Is the Yamashiro considered a dreadnaught?

Marat also being 20ish years newer…

I ALSO see that both the Yamashiro and Marat are both gift/event vehicles, and are subject to the typical “Not as strong as it tech tree/premium counterparts” seen often in air/tanks.

IDK anything about this, but it kinda makes sense

Breaking news:

Heavily armored ships have belts.

Try aiming for sub-waterline shots mate

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Oh sure, as if your ammunition in the game doesn’t get destroyed upon impact with the water. Of course, I’m playing wrong with 3 top-tier naval nations, sure buddy, sure! I’m the one with bad aim.

It doesn’t…? You can quite commonly pull off below waterline shots.

The fuck are you talking about?

Don’t talk about something that doesn’t work properly and that no one would do in real life, because we know that speed, resistance, and other factors would affect the ammunition, losing 60% to 70% of its power just by plunging the first few centimeters into the ocean.

Especially for you, forget this post because there’s nothing I can say that will convince you. It’s already clear, so please just move on to another post.

Quite literally nothing in Naval can be done in real life, as that’s the nature of naval warfare. It was an immensely crude and laughably improvised method of killing that was an effective equal to a monkey throwing shit.

In-game, though? You can most definitely do it, and quite commonly.

You wanna know what else affects the ammunition?
Being an idiot and firing at the most armored portion of the ship.

Wahhhhhh

Your 3 highest naval vessels are premiums, and 2 of them can only face top-tier naval in a MASSIVE uptier.
You have less than half my playtime in naval, and your best ship is a hilariously bad dreadnought.

Get of your high horse and learn something mate. It’s not hard.
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Also…


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I’m not sure if you even TESTED this, but it seems like you’re doing nothing but crying over numbers.
Come back when you’re better, ig

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831mm
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The ammunition DOESN’T PENETRATE.
Be coherent for once in your life.

Just stay out of this post. You don’t know what you’re talking about, you don’t understand what EQUIVALENT AGAINST means, you don’t know the distance, and you don’t even look at the penetration capability of the ammunition.

Simply IGNORE the fact shown, regardless of ANGLE or POSITION. The EQUIVALENT ARMOR and DISTANCE—you’re never going to penetrate it at distances that should be MORTAL for ANY type of ship in the game, and in REALITY, the possible fatal distance for the ship would be around 15 to 18 KM.

Again, I won’t respond to you anymore, and if others think you’re right, I don’t care. The screenshots show this, and if they play, they’ll notice it. If you put in the slightest cognitive effort, you’d see the difference between 600MM and ALMOST 900MM.

Again, sounds like a lot of wahhhhhhhh

Am I not coherent enough for you? What can I do to help, little buddy?

Not too much experience in blue water, but I question the armor on ships. It feels like if you shoot armor enough, gets destroyed and you eventually can inflict damage once through. Playing the typical 4.7-5.0 DDs SAP appears to do this to light or heavy cruisers. Is that a thing?

Are plunging shots real as well?

I think I’m good, last I checked you don’t dictate who comments under your rant posts.

I definitely know what I’m talking about, again, I have twice the playtime in Naval, more tree experience, and a multitude more playtime than you.

I definitely know the distance… It’s 5km. I even replicated that.
The penetration capability of the ammunition is a baseline… The screenshots sent stated an equiv protection of +200mm over the 356mm AP capability, yet it can still penetrate the frontal citadel.

“Regardless of angle or position”…? Mate, I even shot my shell at a higher nose angle than shown in your screenshot and still penetrated. You haven’t shown any facts to begin with, other than the fact that you have no clue how the armor placement of a battleship / battlecruiser is laid out.

I don’t believe you understand what the word “mortal” means, you should try being more coherent.

No ship is firing AP at 15-18km, at least none with weaponry from this era of the game.
Hell, take some famous engagements IRL with ships we have in game… The Scharnhorst was engaged at 9km. Half your stated distance.

Wah? Keep crying mate, I don’t care if you respond or not. You’re obviously here to do nothing but whine and cry.

Some ships have torpedo protection that can be damaged and “disabled”, allowing for better penetrative power. Most of these are found on cruisers, so you are correct on that.

Oh ABSOLUTELY. This is why the Kotlin class (all 3 in-game) are insanely OP, with a fast reload and amazing 130mm SAP.

Depends on range, but yes. Once you approach 12-15km you can almost always 1-shot destroyers with 305mm+ AP, as it will more than likely rake through the entire ship and hit ammunition.

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The plunging shots are not realistic in the game; you’re shooting at the boundary between the ship and the water. As we all know, the water mechanics reduce nearly 70% of the shooting power. You might feel like you’re hitting, but you’re not. Just watch the replay, and you’ll see that the shots hit the boundary between water and ship. When you leave part of the ship “destroyed,” you just make it unable to repair those sections, which later will flood and weigh the ship down in a direction that seems random depending on the destroyed section.

But no, you won’t cause more damage because it’s destroyed, as the armor system continues even after the section of the ship is destroyed.

You would notice this if you pay close attention to your replay where you repeat rounds in the same location. The ammunition doesn’t “gain” more destruction in these destroyed areas

You don’t seem to understand what plunging shots are…

A plunging shot is made at such a range that it entirely negates the belt armor that you’re seemingly obsessed with.
It has nothing to do with “the water mechanics”, nor does it have anything to do with “the boundary between water and ship”.

It’s entirely realistic in game. Are you insinuating that there should be no bullet drop whatsoever?

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Thanks for the info. Good to know. I though I experienced plunging shots before and it’s usually a surprise.

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Yeah, what’s nice about it is that you typically won’t know where the shots come from, apart from the damage indicator. Really helps in EC