Why is ticket bleed in naval STILL so high?

Playing top tier and every match is over in 5 minutes. Except on ocean maps, the big ships don’t matter.

Just played a game that last FIVE MINUTES.

Why? Because a 1.0 fishing boat speeds forward and makes 2 caps and ends the game because ticket bleed is so rapid, there’s no way of stopping it.

So what are my options? I either have to blow myself up (which reduces the tickets and will give someone a free kill in the next update), incur huge SL penalty just to then respawn in a small boat to try and fight. If I wanted to play a small boat I’d be playing coastal games.

Or you use a plane, to try and counter cap, which will always get shot down by a small boat.

Coastal boats should not be in high tier naval games at all. I don’t even understand what these people get from it? They win a match where they are playing 6 br’s lower, they get a couple of RP for winning, all of which can be done by playing about 30 seconds of a coastal game.

Awful.

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Gaijin just enjoys torturing naval players, there is no other possible explanation for their treatment of the mode.

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Yep, the best solution would be to remove boat spawns from a BR of 5.7 and higher.

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nah, just remove their ability to cap the points or remove the inshore points above a certain BR, neither is something that hasn’t been done in other modes, capping ground points with planes was removed for example and ground is full of map modes that involve a number of the cap points removes.
And it is really funny giving a BB a surprise torp up the aft scupper.

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