Literally this…
Also this…
TOW-2B got nerfed into the ground because it was spanking Ivans left and right.
They’ll leave Spikes just as terrible otherwise the Ivans will cry.
It’s just Bias bullshit, per the usual.
I think the Spikes have better chances than any Israeli vehicle/weapon in game simply because a large player base will ask to de-nerf them.
im more surprised of the fact that SPIKES ingame doesnt have Direct fire mode and Camera Guidance mode. even though it was tested during future war event
Using very optimistic (and often downright fictional) performance figures for cold-war Russian and Chinese equipment is pretty standard, sadly.
Take the T55-AMD Drozd anti-HEAT system - I can’t find a single recorded incident of a successful hard-kill with Drozd, and it was discontinued after less that 250 models (which means it was almost certainly another propaganda piece that never actually worked) yet Gaijin decided it should have 100% kill rate and be absolutely infallible at 8.7 vs USA’s fleet of HEAT reliant M60, M551, and Bradly vehicles, why the ZSU-37-2 radar works perfectly every time while the M163 radar struggles to get a lock even in perfect conditions… the list goes on.
I refuse to accept claims of incompetence - Gaijin has more than enough experience and time coding War Thunder to get things right out of the gate if they want. If it doesn’t work properly it is absolutely by design, and it is only with constant community pressure that it will get fixed.
Having said that, if the SPIKE missile actually worked as-per real life it would be ridiculously over-powered in maps that suited it, and that is not something we want for an event vehicle. There is a balance to be struck between realism and good gameplay, but as of right now they erred well and truly on the side of caution by making it functionally useless.
So you want them to model reliability
Gaijin already models reliability for some things. APS is one, with interception rates.
No, reliability - while realistic - would just be a frustrating and universally hated mechanic - it’s bad enough dealing with aircraft with easily snapped wings without duds and failure-to-feeds. However, having said that, armor already has “Chance to penetrate” when approaching a rounds AP limit, and all other protection devices should likewise have chances to work which at least reflect their real-world equivalents.
My main complaint was not that things work better than they should, it’s that things selectively work better than they should. Of course, that is largely just because western countries like the USA allow their media to complain about how things worked in practice while others like the USSR and mainland China ruthlessly punished any criticism of their military, so we have a ton of sources documenting the issues with say, the M163 while any issues with the a-fore-mentioned ZSU-37-2 were never talked about.
So we get all these fancy prototype toys working perfectly on one side, and on the other actual real-world kit that performs worse in-game than out. The SPIKE is just another example. The big issue we have is that SPIKEs can’t be as good as they are IRL because that would mean Vilkas are basically 12.7+ in open maps and 10.0 in built-up maps, which is pure jank.
The main point I want to make here is the SPIKE isn’t bad because Gaijin can’t make it good, it’s bad because that’s what they came up with to balance it at 10.3. I’m glad it’s not OP and unfair to everyone who couldn’t get one, but it needs to be balanced better than this (even if it means a higher BR).
Yes na they said many times that camera guidance will not come look at udes or how it was called that could guide it from missile view and spawn camp instantly
How can it have RL advantages and not break the game, when those RL advantages will specifically break the game?
Fact is that there is little “real life” in WT (just start with map sizes for example!), and so “real life” abilities do not perform the same functions as they would IRL
What do you mean “even though they were tested”??
More likely they don’t have that BECAUSE they were tested …and found to be game breaking!!
I’ve proposed many times various IRL features and implementation methods that Gaijin could use without breaking the game.
A few core examples:
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Trajectory-based penetration - Top attack ATGMs may descend onto a target, but the damage panel shows penetration occurs as if the munition is direct-attack.
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Impact area selection in pre-launch and mid-flight - instead of a random impact point on the cannon/breech, a user can select areas such as front, center, rear.
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First person view with LOAL - after lock and launch, a user can opt to see through the missile’s camera but he can only apply minor adjustments to the trajectory of the missile during lock, similar to adjustment on helicopters.
If lock is broken for any reason, the user will be able to make the same adjustments but finer ones.
This effectively limits adjustment to a very narrow arc and prevents free aiming the missile or mid-flight retargeting.
What about instead of being able to control the missile, just being able to see what the missile is seeing and if the lock is broken by a house or a tree, give it a few seconds so the player can reacquire or change lock to a different vehicle? It would give a somewhat mix in between the drone (being able to see everything from above), and the direct control of the SPIKE, but not controlling movement, just lock guidance.
do you forgot the QN502 ATGM, its the first ground shot F&F missile in WT, except for April Fool’s Day activities
obviously the silt in Siberia make russian to design more tracked vehicles but the westren are fight in frequent security and rapid response battles, the well infrastructure construction of the battlefield let the westren chose wheels more than track
excuse me? do you know that the LSMS in ZTZ99 and ZTZ99A still not been modeling
and also, do we need to simulate the reliability issues in WT? as i know that many of prototype has reliability issues and as the video shot by HAMAS the Trophy System in Merkava cant intercept all the incoming ammunition too
What LSMS? Type 99 is reported to have a LSDW (Laser Self-Defence Weapon) but it doesn’t destroy missiles, only alerts the crew and tries to blind optics. Since War Thunder doesn’t model optic damage in any way, the only things it should be able to do is disrupt wire guided/forward-optic beam riding or structured light missiles which don’t have anti-jamming defence… so MAYBE early TOW and the like, but many of those beam-riding missiles used backwards facing optics and would be immune anyway.
Basically, anything in the Type 99s BR range would be proof against LSDW, and Gaijin have so-far not modelled any jamming system (laser or RF) so it’s just not a feature of the game.
Spike should be hitting like this rather than lofting to then hit the tank center on https://www.youtube.com/watch?app=desktop&v=nCJI2xFjSH0