Watch him figure out how to post it only for it to be a classified doc
Pls no
I mean, when you look at it
WEG%202016%20Vol%202%20Air%20and%20Air%20Defense%20Systems
and you remove the %20 you get
WEG 2016 Vol 2 Air and Air Defense Systems
and that is this
considering
and the fact every page has
I would suspect it is fine
I can send you the whole pdf if you need.
Does this source has any value? I dunno.
It is
Not really. Some of the things it says are a bit dubious and the Devs don’t accept it.
Yea, i see
Do we have any information on the thrust of the motor and such, as could we not work out the speed via that? Would be a rough estimate but would allow for us to work out the rough speed to compare it to what we have in game.
what we have in game is the bare minimum per manufacturer, that is
been told that before, gaijin taking the bare minimum values for us while giving the Russian 45mm an aphe round with 2 secondary sources, one of which calls it an amour piercing tracer round, of which tracer would have teken up most of the explosive mass anyway…
Any news on whether they’ll overhaul this thing yet? Nothing makes me want to uninstall the game more than when I whip out the Stormer. Nothing. Nothing.
Cool, they kinda fixed the phasing bug… Fix the vehicle too. Fix the inaccuracies. Especially now that we’ve got the Stormer AD, buffing the Stormer to its real-world capabilities and raising its BR couldn’t be so hurtful.
Why is the Starstreak a tail-chase in-game, and why does the ADAD not have automatic tracking in-game. Why is it the Stormer so broken in every conceivable aspect.
Phasing problem is improved but not fixed.when the ping is 150+ or plane is mach1+ the problem is still there.
How to fix Starstreak 101
1: make them not spin
2: make them guide like they’re being guided by the reflection of the beam
3: remove the tracer
4: have them not set off LWR or MAW.
Why laser beam riding missile shouldn’t work like laser beam riding missile?
Time to break this out again :
All you want to know about Starstreak, any it’s the way it is:
Because IRL you dont have latency issues of player to server, server to players, target to server and the system IIRC is ACLOS, IE, automatic command line of sight. A high ping in any of these and the missile will miss, even though you 100% see it hit, you only see it phase through because the target isnt actually where you think it is.
In game, we have latency, and have to manually adjust the missiles pathway. Hell IIRC arent mouse guided missiles more akin to IRL MCLOS anyway still? With MCLOS being a bit of a weird “not even actually MCLOS”?
MCLOS is MCLOS, while SACLOS in game is SACLOS when you talk about guiding without autotrack, but when it comes to guiding a missile with autotrack, it is, well, neither SACLOS nor SMCLOS nor ACLOS. A made up thing. Add finally ACLOS, that exists only on Pantsir and TOR, when you hand over missile guidence to the game.
Also Stormer related fixes, like
- fix IRST so a tiny thin bit of cloud cant hide an afterburning target.
- IFF for the IRST.
- Fire whilst moving?
- Lead marker
Not lead marker. IRL it is a automatic guidence, where FCS does all the aiming for you, but i guess lead marker would be something.
Yeah. In the absence of automatic guidance and marker similtar to that we get on radar SPAAG would be a reasonable compromise I think.
Didn’t know the Pantsir can do that lol Thats cool!
Both Pantsir and Tor can. Pantsir can guide 3 missiles automaticly, while you guide 4th manually, while Tor can guide one automaticly and one manually.