Why is the Stormer HVM so bad?

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Interesting read @SlowHandClap

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If true, the spinning head should help with stability too, so unless it’s being induced to turn by the brake, it will be in stable flight.
But I think the most important thing we need to work out, is whether the Starstreak hvm launcher will fire the missile at lead relative to the target.

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someone on the old forum already reported that the Stormer should have automatic lead but was denied because he didnt have enough sources

so if we could get more sources I think that would be great and would be a nice addition to the Stormer.

Really wish they had archived the old forums…

Forums - War Thunder - Official Forum Here’s a link to the old forums, if you want to find anything on there.

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I dont have much of an issue with using the Starsteak as long as its within its launch parameters. However as the whole system is IRST, is there any intention to give the system some sort of IRCCM so it wont keep tracking flaring targets?


specifically mentions how it shouldn’t trigger LWS or MAW.

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Here is more info from the manufacturer saying in excess of 7km for kills. Also shows that the tracker is underperforming - it should be able to track fighter/ground attack jets up to 18km and helis 8km. Currently it only tracks up to about 8km for everything.

@Gunjob

It talks quite a lot about the automatic target tracking and engagement, to the point where it’s fire and forget. Is that good enough evidence that the sight/launcher should lead targets so that the darts are already on target when released from the second stage motor?

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At bare minimum, it should give an accurate aiming point:
IMG_3863

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Given the HVM system is much more advanced than the hand held system; automatic lead would definitely be on the cards

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I also feel like the darts are not agile enough in the air after separating. When you see how quickly they can oscilate and move around in the footage, it seems strange that it takes them from 800m to nearly 2km to even get close to the middle of the “aiming matrix”.

Do you think it is modelled as one spinning “projectile” with effectively three fuzes?

Probably though we know Starstreak was continually updated, old material might say 5.5km+, some say up to 7km, others say greater than 7km.
Starstreak II is also known as Starstreak A5, externally it looks identical to me.

Yeah it was just improvement afaik. There was also a proposed, confusingly, Starstreak 2.0 in the last few years, but that hasn’t gone ahead yet.

Don’t understand why it says
Low Energy lasers to ensure NO Warning to the Target

Even if the energy is very low and using frequency switching to confuse the receiver (probably doesn’t work for lasers but is used in “stealth” radar’s)

Shouldn’t a Advanced enough system detect even that?

AFAIK A5 refers to the K130A5 missile where “Starstreak II” referred to upgrades of the whole system including the aiming unit

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The main problem with the stormer as it stands is the fact that it breaks lock for literally anything.
Flares? Forcible lock switch.
Rockets? Forcible lock switch.
ATGM? Forcible lock switch.
Bombs? Forcible lock switch.

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Stormer HVM — a bug has been fixed where the missile was able to penetrate any obstacle at dart separation distance (app. 320 metres).

not bad.

Had a good game with the Stormer, got 5 air kills and 5 ground kills.

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Maybe in about three or four years we may eventually see the lock-on bug being fixed and reverting the damage nerf.
Or more likely not.

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