Why is the Stormer HVM so bad?

I’ve not had most of that in my experience, but yes, they do struggle greatly vs anything defending. Making them much harder to see what in turn mean people would be far less likely to react and thus not be defending (which again, is probably another reason why it has the tracers as a “balancing measure”)

But you do need to be able to see the darts within the optics to be able to manually guide them onto target either way

Doesn’t Naval have a system where your tracers are highlighted and other’s dimmed? That system could be used to make tracers invisible for everybody else but bright for you, enabling you to see the missile, but not the defending plane.

Also as a side note due to the clipping issue at high ping the Stormer is unplayable for me as AA, as either they doge the missile, or it clips through them, so thanks Gaijin for effectively region locking it to places where there are servers nearby.

In arcade they have a green trail when they are near impact, but I dont think the tracers themselves change at all.

Yeah… I’ve heard that more than a few times. Basically unusable if you live in Australia. Thankfully not a major issue for me, but I do think they need to give the Starstreak darts like a 20cm prox fuse or something, just to make them a little more reliable actually connecting with the target

No, in RB Naval your tracers are slightly more visible compared to other players’ tracers. It’s especially visible with your own ammo vs enemy ammo of the same type. Maybe it’s an unintended interaction with tracer intensity vs perspective, but it does exist.

You know I was blissfully unaware of the capabilities of the Pantsir before seeing someone playing it. Now I look at how Stormer is modelled, yeah absolutely no bias at all there comrades.

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The stormer is good within 6km, the pantsir… Well it’s not even a competition in terms of performance, the only thing the stormer has over it is it’s a smaller firing platform.

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The Stormer is only really good at dealing with helis and thats because by the time they react typically the starstreak has already crossed most of the distance to the target.

However because the Ka50/52 and Mi28s can sit just outside of the 7km hard limit firing Vikhirs (thats not accurate to either the kinematics of the projectile nor the publically available brochures which all state 7km+) you still get killed by them. And when they do sit at that range there is just about enough time for them to drop out of LoS thanks to LWS being set off when it shouldnt be and the debatable ness of if the booster phase would be spotted and correctly interpted by MAWs as an incoming threat.

For planes you need luck to kill them. If they do anything more than basic maneuvers you cant do anything and thats if they stay to get within lock and firing range, which for most of the higher tier opponents they just dont need to.

smaller platform & not setting of RWR

funny how they take 3+ mach and 7km+ as hard caps… do they not understand what + means? also, 7km is stated to be against 9g targets meaning it should still have the kinetic energy to hit something 7km at 9gs…

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Where does it say it? I saw a bunch of people say so, but never a source.

I can understand at times why they go with the lowest publically available statement on ranges, otherwise you will end up with some really funky propagandised articles as sources being used to justify certain specifications cough 2s38 cough.

But it is kindof ridiculous that even within Gaijin’s own coding the darts are more than capable of being guided controllably well beyond the 7km hard limit, that was imposed for questionable reasons.

Was having a look in general for Starstreak stuff and I found Starstreak anti-aircraft missile system | Missilery.info This website which states “At full range, the spears have sufficient maneuverability to destroy targets flying with an overload of 9g”

But most of its sources are broken for me so I cant chase it any further back maybe some else with better googlefu can find something.

ill try and find it but its on a sales brochure or something, there’s a google doc with it in. 7km against a 9g target is what was said.

The Thales one was the one i saw it in i believe. A link to it should be in this thread somewhere i just cba to look back but it will be a couple months at most.

missilery.info is unreliable alone i’ve seen it talk nonsense about roland missiles before

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It’s on one of the Thales starstreak brochures but which one I cannot remember

Apparently, the Stormer HVM can distinguish aircraft, helicopters, UAVs, and missiles. Does that fall under the NCTR feature? The operator might do the recognition, but manually identifying missiles and other threats in combat doesn’t seem very practical. I mean, classifying them by tapping on the screen.

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Nope. ADAD does it automatically.
Commander can do it for ground targets, or can edit existing track if I understand it right.
It detects any airborne targets
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and classifies them based on their characteristics
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as well as IFFs them
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And if that is not enough, it provides video feed
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Guess ill report that

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So i did it
[DEV] Stormer HVM missing NCTR
https://community.gaijin.net/issues/p/warthunder/i/gwg3gpEmw69Y
Fun fact, ADAD was tested in a bird sanctuary
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Now i need to check if Marksman and AD had NCTR.
I somewhat doubt the S-400, and idk anything about RA-20

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it’s not a bug because it’s not a feature in game. better make a suggestion on the forum