Just had a drone eat 8 starstreaks.
LMM. Now.
Just had a drone eat 8 starstreaks.
LMM. Now.
Recon or strike drone?
Strike one.
You need to aim slightly off-centre otherwise the rounds just go around the aircraft
Oh, I did. Not my first rodeo. :D
These ones just phased right through him. Managed 2 hits, the first damaged his flap somehow and the second finally took off his tail.
Okay, can anyone with sources on the speed and range of the stormer send them my way. Now that gaijins kinda accepting Janes as a second hand source im gonna try and get that 3.5 mach and extra range against helis if i can. Im fed up with trying to use the ADATS when the stormer is just better. May as well get it usable at top tier. Ive gotten one source being the 2003 edition of the janes land based air defense 2003, it states 3.5 mach along with 7km maximum effective range against a 9g target.
Any help with making would be appreciated as i have no clue about the rules and should do’s.
They do not accept janes as secondary. Only supplementary. Also it is 3.5 in game.
ah…
The tracer on these darts is driving me insane. I can launch at a jet 7km away and they’ll visually spot my unpowered gliding darts and dodge them…
Each 22mm dart has the 5 inch flare of the main missile. I don’t think it’s hard to remove a flare from a missile.
In fact, knowing the length of the dart, tail unit, area, etc. parameters, you need to calculate the real deceleration speed of 22mm Starstreak darts. The fact is that the Pansir 1S 95Я6 (57Э6) rocket has a diameter of 90 mm and its falling speed is declared to be 40 m / s for every kilometer of the path. The engine of this rocket (booster stage) works for the first 1.5-2.5 km (I do not know the exact value), after which the booster stage falls off and the rocket flies by inertia. Accordingly, Starstreak dart rockets should work on the same principle, it is likely that the darts at a distance of 7 km also have an extremely high flight speed and maneuverability, but due to the weakening of the laser beams or the discharge of batteries inside the rockets, they cease to be controlled (possibly both options work). I think their speed at 7 km will be about 750-800 m/s. Accordingly, if the final speed is higher than in the game, then the maneuverability of these darts-rockets at that distance should be significantly greater. Also, the game does not implement semi-automatic guidance - where the operator only needs to capture and hold the crosshair on the aircraft, and the automation itself will calculate the lead of the darts.
If the real interception zone is really 9G at a distance of 7 km, then from here we can assume the final maneuverability of dart missiles of at least 25-27G, their speed and other parameters, for example, the deflection angles of the rudders and the area of these rudders, comparing them with real photographs.
This requires good knowledge of higher mathematics, the necessary software packages, as well as rocket science, which I do not have.
Not semi. Fully automatic.
Yes, I was wrong.
There’s a report in from about 2 years ago that’s “accepted” and “forwarded as suggestion”
I think they’ve stated that because they wont modeled the automatic guidance, you need to someway to see the darts in flight to manually adjust their course, Which does make a small amount of sense, but they could get away with much much smaller tracers or some other solution. (maybe IR flares or tracers only visible from the rear)
In its current form, what I saw in the sight, there is no point in this, they can’t shoot down planes in a maneuver even 5G. Let at least the darts not lag so much behind the crosshair of the sight, otherwise with such a large zoom they remain outside the sight and it is impossible to make a normal lead.
I’ve not had most of that in my experience, but yes, they do struggle greatly vs anything defending. Making them much harder to see what in turn mean people would be far less likely to react and thus not be defending (which again, is probably another reason why it has the tracers as a “balancing measure”)
But you do need to be able to see the darts within the optics to be able to manually guide them onto target either way
Doesn’t Naval have a system where your tracers are highlighted and other’s dimmed? That system could be used to make tracers invisible for everybody else but bright for you, enabling you to see the missile, but not the defending plane.
Also as a side note due to the clipping issue at high ping the Stormer is unplayable for me as AA, as either they doge the missile, or it clips through them, so thanks Gaijin for effectively region locking it to places where there are servers nearby.
In arcade they have a green trail when they are near impact, but I dont think the tracers themselves change at all.
Yeah… I’ve heard that more than a few times. Basically unusable if you live in Australia. Thankfully not a major issue for me, but I do think they need to give the Starstreak darts like a 20cm prox fuse or something, just to make them a little more reliable actually connecting with the target
No, in RB Naval your tracers are slightly more visible compared to other players’ tracers. It’s especially visible with your own ammo vs enemy ammo of the same type. Maybe it’s an unintended interaction with tracer intensity vs perspective, but it does exist.