curious, considering your report was accepted for consideration but then closed are they thinking about it or just shut it down lol?? considering they dont normally close it unless its sorted from my experience
Hmm when did they do this, if you fire 1 then it will track but past a certain range if you fire a second the previous loses tracking where as if you fire 2 together they both track?? In other words if you want too make sure your target is dead you better send 2 off the bat as if you send it just as your first is gonna hit your first will lose all inertia and drop like a rock…
Okay, can anyone with sources on the speed and range of the stormer send them my way. Now that gaijins kinda accepting Janes as a second hand source im gonna try and get that 3.5 mach and extra range against helis if i can. Im fed up with trying to use the ADATS when the stormer is just better. May as well get it usable at top tier. Ive gotten one source being the 2003 edition of the janes land based air defense 2003, it states 3.5 mach along with 7km maximum effective range against a 9g target.
Any help with making would be appreciated as i have no clue about the rules and should do’s.
In fact, knowing the length of the dart, tail unit, area, etc. parameters, you need to calculate the real deceleration speed of 22mm Starstreak darts. The fact is that the Pansir 1S 95Я6 (57Э6) rocket has a diameter of 90 mm and its falling speed is declared to be 40 m / s for every kilometer of the path. The engine of this rocket (booster stage) works for the first 1.5-2.5 km (I do not know the exact value), after which the booster stage falls off and the rocket flies by inertia. Accordingly, Starstreak dart rockets should work on the same principle, it is likely that the darts at a distance of 7 km also have an extremely high flight speed and maneuverability, but due to the weakening of the laser beams or the discharge of batteries inside the rockets, they cease to be controlled (possibly both options work). I think their speed at 7 km will be about 750-800 m/s. Accordingly, if the final speed is higher than in the game, then the maneuverability of these darts-rockets at that distance should be significantly greater. Also, the game does not implement semi-automatic guidance - where the operator only needs to capture and hold the crosshair on the aircraft, and the automation itself will calculate the lead of the darts.
If the real interception zone is really 9G at a distance of 7 km, then from here we can assume the final maneuverability of dart missiles of at least 25-27G, their speed and other parameters, for example, the deflection angles of the rudders and the area of these rudders, comparing them with real photographs.
This requires good knowledge of higher mathematics, the necessary software packages, as well as rocket science, which I do not have.