dont blame ya
I just like my MILAN too
The Milan’s and the zt3a2 missiles are some of the worst I’ve had to use. After 500m they become unstable due to over correcting they just end up flying off to one side. Only beam riding missiles feel usable, which is ironic as the zt3a2 should be beam riding but I somehow doubt it’s modelled that way.
The problem is and is with all manually guided missiles is gaijin has try’d to code in input latency over longer ranges which is partly realistic but for some systems it only really occurs at 6km+ imo, the biggest issue with programming latency in online (not test drive) the game already has it so its amplified twice over making vehicles unplayable. missiles like the Roland’s wander and wave about aimlessly like you told them turn 15 minutes ago. I cannot play the cv9040s or m247 on north American servers with 100 ping because my proxy round detonate behind the plane, EU servers 40 ping perfectly fine. however its still to much input lag for the missiles to be useable. side note atgms are affected by the ground underneath them, if you fire on flat ground they’ll do alil dip and carry on. if you fire over a hole/river or from an elevated position they nosedive towards the ground until they correct themselves.
Oh trust me I know. I have many hours put into the type 89 to where I reactively aim up to guide the missile down in order to stop it from nose diving. Although I tend to use the prox missiles as they more reliably kill mbts and control better.
Gen3 thermals
Firstly the ZT3 should have fire on the move which I’m annoyed about.
Secondly I love the new ATGM camera.
Thirdly the Ratel 20 is missing said ATGM camera.
Fourthly I would really like the Javelin to come to the Warrior. As a different vehicle.
Just found the date of the video file I made, when the stormer first got parkinson’s on it’s IRST.
23rd April.
TWO HUNDRED AND SIXTY FOUR DAYS
That’s how long the stomer has been broken on this cycle.
Yeah it isn’t ever getting fixed. I think that’s why so many people have suggested alternatives. If the GJN devs are incapable of getting the starstreaks to work properly they should just remove them and add something else.
Meanwhile they were happy to make the Strela the most broken OP spaa in the game, and it will probably remain that way.
At this point, you’re clearly right. If they had any interest in fixing it they would have done it long before now.
I’d ask Smim for an update, but there’s no point as we would just get the “It’s being looked at” canned response.
Pretty much. I’m hoping for another big community backlash when they inevitably turn around and say there is nothing wrong with the Challengers.
The yare taking their time to just say nuh uh tank bad
I have a suitabily sanitised meme ready when when it’s posted :

Did the Blowpipe have a proximity fuze like the Javelin, or contact fuze like the Redeye?
Two different warheads were manufactured for the Blowpipe. The first is a generic High Explosive (HE) warhead, designed simply to destroy an aircraft by its blast and splinters. The second is an High Explosive, Dual-Purpose (HEDP) warhead, with a shaped charge. The HEDP can penetrate strong materials and thin armor, while still producing a sizable blast radius. Both warheads weigh 1.81 kg, and employ an impact-triggered fuze — and consequently, the Blowpipe will not detonate until it either physically strikes something solid, or flies long enough for the self-destruct system to activate.
I’d say no proxy… Tbh I’d rather not see the blowpipe in game… It’ll take the crown from the rolands as the most useless SAM system.
Not useless! Head-on optimized
I’m just casually waiting for its smokeless 2nd stage motor
So what vehicles could use blowpipe? I think it would be a funny missile.
i think there a land rover with 3 mounted too
I think the land rover is also Starburst/Starstreak/LMM
Day 267 of asking Gaijin to fix the starstreak.