It has a crewless turret, going hull down in nearly unkillable. Similar hit to the turret will one-tab block 2 or swat as there is two crews sitting in the turret.
Yes, you have to be sitting there for a few hours in order to get hit by the low velocity HE lol it rarely happens to a hull down PUMA. I actually played the 10.3 to ace and I could count with my fingers how many times I’ve been killed through the turret. It’s also rng where HE to the turret doesn’t even guaranteed kill.
None of these screenshots you’ve posted happen in the game, post one that happen to you in the game.
u have the puma? so is a hull down monster why the statistic is so bad?
I don’t have the PUMA in real life, but I’ve play it in game. Kill through turret is extremely rare, and human has ten fingers, based on my experience on playing the PUMA in the game named War Thunder, I have enough fingers to count how many time I’ve been killed through the turret, it is not a problem I had. When compared to the other two ifv’s mentioned above by OP, their turret protection is night and day differences, the PUMA only get cookoff but the other two just die for the most parts.
Why the statistic is bad? because most players don’t even play it hull down and drive in the open like a headless chicken, the KD is bad because the cannon is ass unless every enemies you see on the battlefield is jellos like light tanks, and it average getting twice the kill assists compare to most vehicles in its respective br. Just don’t play this thing on stupid maps like advance to the shithole or cargo port and just camp hull down to farm kill assist then you suddenly find yourself a nuke printer.
While you can’t realistically kill the PUMA hull down, any shot to the turret renders it completely ineffective for at least 30 seconds. It still has to reload the ammo rack, which it can only to one more time fully without a capture point.
It’s not difficult to defeat a PUMA, simply slap their turret with anything and the modules + ammo rack do the rest.
Why the hell is each shell loaded one-by-one
Does it still have the problem where the tracks breaks during turret ammo explosion lol
Haven’t seen that in a while, but I haven’t seen anything stating it was fixed
Hm, guess I need to play it again while drunk, about the only way I find tiers from 8.0 and up fun lmao, especially with 30mm slow rpm tonks
would completely break the game on a whole another level
a single freccia could kill half your team without even having to peek
Iirc it mentioned by the devs we’d see more FnF improvements and vehicles once every nation had a few APS vehicles to intercept FnF weapons
The OP Spike Missiles alone put it at 11. Good use of Commanders Sight makes this vehicle a formidable opponent
spikes are far from op
Sure, I’ve used spikes and dodged spikes. Most times they work it’s an instant kill or death. Can even wipe out helicopters. All from aiming a couple of seconds
Said literally nobody ever
Anyways, looking at how the PUMA is performing I could argue somethings wrong and needs a buff. Those stats are dog water.
A lot of the 10.x spike slingers are just kinda meh, the 10.7 bunch is kinda just meh overall but nearly all of them have things that make them worthy of staying at their BR but the problem is compression and effectiveness of Spikes being basically worthless too often for how many most vehicles have. It’s partly why the Freccia is going up(tbf it needed to be higher compared to the other 10.7 ifvs)




















